Imaro
Legend
...Maybe. But the player's gone, so what does it matter?
Well the original point got lost in the tons of pages, but it was the fact that a DM having control over whether a paladin falls was a big deal and shouldn't be allowed... but having the power to kick someone out the game wasn't and should be the answer to someone playing a paladin "wrong". Sorry, I just can't wrap my mind around that.
Edit: Then somehow the argument became... well in one you're affecting his character... but in the other... it's the player. Which again, IMO misses the point entirely since both are a form of power over the player (and character) that a DM can exert.