JamesonCourage
Adventurer
Okay.JamesonCourage, I have fairly well-developed views in the metaphysics of morals, but my understanding is that it would probably be against board rules to share them.
Okay.JamesonCourage, I have fairly well-developed views in the metaphysics of morals, but my understanding is that it would probably be against board rules to share them.
If the GM - the referee - is arbitrating what counts as compliance with ingame moral requirements, then either (i) those ingame moral requirements are fantasy/fiction morality, or (ii) those ingame moral requirements are expressive of real morality. If the latter - which I thought was what you said upthread - then the GM, by arbitrating the ingame requirements of real moral values, is acting as the moral arbiter for the table.
Of course - I wasn't assuming you're telling them how to live their lives.When I'm the GM, I'm acting as the moral arbiter for what player characters do in the game.
Of course - I wasn't assuming you're telling them how to live their lives.
My point is this, though: A player has his/her PC take action X. You, as GM, declare that X is non-good, or even evil. Now if that declaration has meaning only within the fiction - we have some gameworld defined notion of "good" or "evil", then the player's natural response might be "OK, so what?" - something like [MENTION=6668292]JamesonCourage[/MENTION]'s players, as judging from his posts upthread. Which is fine, but in my view undermines the idea of the paladin, which is not to be an exemplar of some or other fictional value but to be an exemplar of honour, valour, chivalry, courtesy etc.
That doesn't make me a moral baiter for a table
So you're objecting to paladins upholding Good and Law because they're "fictional" rather than honor, valor, chivalry, courtesy, etc? Is there a meaningful difference when all of those - good, evil, law, chaos, valor, honor, chivalry, courtesy - are constructed and given definitions by us anyway?
You don't think that the same group of players, playing the same module, with the same characters, in the same room, but with two different DM's, would have fairly similar experiences? You think that their experiences would be so radically different that rulings in one would be mutually exclusive from the other?
More-or-less, yes. Once you go for those "fictional" ideals, you've severed the connection between the paladin class and its archetype.So you're objecting to paladins upholding Good and Law because they're "fictional" rather than honor, valor, chivalry, courtesy, etc?
Well, as I said to [MENTION=6668292]JamesonCourage[/MENTION] there are board rules in play here that I don't want to violate. But one point to make would be that it is highly contentius to say that values are constructed and given definition by us.Is there a meaningful difference when all of those - good, evil, law, chaos, valor, honor, chivalry, courtesy - are constructed and given definitions by us anyway?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.