Imaro
Legend
Sure, why not? If I take an action which violates the code in my own view, why would I not take the penalties myself? That's the whole point of roleplaying. I shouldn't need someone standing over my shoulder making sure that I play my character right.
How about conflict of interest? You know what, if we don't need the game rules or the DM enforcing people "playing their characters right"... why have weapon or armor restrictions? Can't we trust players to pick appropriate armor and weapons to their class as opposed to dictating what they are? In fact why not let the players decide what monsters they face and what the DC's of challenges are, I mean can't we trust players since if they are playing the game... they must want to face and overcome appropriate challenges in the game... right?
The difference has been shown pretty clearly in this thread. If I play in your game, my paladin loses his status. If I play the exact same paladin in another DM's game, I don't. Both DM's are playing by the rules. Both DM's are reasonable and good DM's. Yet, because of interpretation, I get mutually exclusive results depending on whose table I play at.
Same as a DM setting DC's by judgement, or deciding on different complexities for the same skill challenge, and so on...Again, should we just let the players set these? I mean either you trust them or you don't, right?
If, OTOH, my paladin has a code that is not enforced by the DM, I can play my character, and judge his actions based on my own interpretation of the code.
Yeah... because there is absolutely no bias there... none whatsoever.