If you could come up with a set of behavioral guidelines that covers every situation and still hold to a single view of "good", I'm thinking you have just managed to do what thousands of years of philosophers have failed to.
That's a pretty high standard to hold game designers to.
Of course, that's not what I intended, so luckily we won't have to deal with that.
What I was saying was that we can just define the Paladin's code very concretely; instead of saying "act with honor", we say "only speak the truth as you you perceive it." When Bluenose said "It's not because a Code won't cover every possible situation - though it won't", I disagreed. Now, the Paladin can say what he thinks is true (as he perceives it), but anything else breaks his code. We haven't touched on manipulation, so that's fair game. Hypothetically, we'd cover specific bullet points, and these bullet points are clear to see whether or not the Paladin has broken his code. We now have every situation covered. The Paladin told the truth as he saw it, knowing that the enemy might misinterpret it? Fair game; the code doesn't say "don't manipulate the enemy."
I'm not saying the code needs to be set up with "Paladins as lying wrong, but deception okay", but I am saying that, hypothetically, the code can be set up in such a way that every situation can be answered. In literally every situation, you could look at the code, think "did he tell the truth as he perceives it? Did he willingly break an established and agreed upon rule that he was aware of? etc." Then, if he broke part of the code, it's a lot more clear.
Obviously, the details would be up for debate and refinement, but the idea that the code can't cover every area is odd, to me. If written well (more time put into the quick amount of time I put into it), it can judge the Paladin in every situation he walks into. And that's what I meant. As always, play what you like
Well, what it sounds like is you're going to have to keep creating an ever more elaborate and restrictive set of rules that eventually leaves you with a class which is either so hamstrung as to be uninteresting or so restrictive as to be totally one-dimensional.
Lol, okay. Have a good thread. As always, play what you like
