Levistus's_Leviathan
5e Freelancer
I always thought psionics was more connected to purple than blue.Now you need a Blue Witch that uses psionics.![]()
I always thought psionics was more connected to purple than blue.Now you need a Blue Witch that uses psionics.![]()
can you define what that is however?I would like to see a witch class do things that the other classes cannot. I think there is plenty of room given the roles that already exist in 5e, for a class with a new role.
Aye, there's the rub. And the question is, are those "things that the other classes cannot" do mechanical or flavorful? In some ways this is the psionics debate, right? The spellcasting system can be refluffed for psionics, but many posters felt that if that's all it is then it's not really psionics.I would like to see a witch class do things that the other classes cannot. I think there is plenty of room given the roles that already exist in 5e, for a class with a new role.
So maybe we should stop worrying about what the true essence of a Witch is. All that's needed is some interesting new mechanics that would be fun to play, some fluff to make those mechanics fit various witchy archetypes, a few subclasses to build out those archetypes, add to the cauldron, stir, let simmer for a couple years, and badda-bing-badda-boom....iconic Witch class.
While I do like ol' Kibble's stuff, the problem I have is there's been stand-alone Witch classes for yonks and I think it does have its own design space. A quick search gets me at least 5 of them, two of which I know are fairly well liked and the rest I haven't had much interaction with (but seem to have good reviews)I don't remember seeing anyone post this link in the thread so far, but once again we can look to our old friend Kibbletasty for covering this concept. They have created a class (Occultist) and subclass (Witch) that could possibly serve people's needs:
I built this into my homebrew Occultist class. There's an "Unearthly Path" that you choose at level 2, which is basically your Pact Boon, but it determines a bit more than a Pact Boon does. There's the Black Path, Grey Path, and White Path, which determines what playstyle your character is. Black Magic practitioners hex and curse enemies, Grey Path practitioners ward and protect themselves, and White Path practitioners heal and protect allies.Agreed. Personally, hexes/curses, along with some form of area control could be interesting. I'd like the witch to not be just another healer, but a powerful aid in combat that helps improve what the other classes do (or some sort of combos).
Yeah there is an abundance of takes from other designers. I guess I would've liked WotC's official stamp of approval, but I'm pretty sure that there is a good 3pp version or two or there.While I do like ol' Kibble's stuff, the problem I have is there's been stand-alone Witch classes for yonks and I think it does have its own design space. A quick search gets me at least 5 of them, two of which I know are fairly well liked and the rest I haven't had much interaction with (but seem to have good reviews)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.