Sitara said:From what I gather, everyone can use rituals. Apart from being very disappointing, why is this?
It makes no sense that a fighter can cast tenser's Floating Disc. Shouldn't it have been better to leave rituals to arcane and divine power sources only? (so only wizards, paladins, clercis and warlocks could use them?)
Is anyone else planning to houserule this right away? Since rituals don't really affect combat, at least not directly, I don't see any balance issues. Just a flavor (magic should be reserved for magic users) type thing.
There's quite a lot of in-game reasons or world reasons you can use, but the real reason is -- apparently, WOTCs marketers determined most D&D players are narcissists with ADD, and can't stand anyone else being able to do something they can't, or getting 'spotlight' time at the table.
So, everyone can do everything, the fighter and the wizard have the same BAB and defenses, and the trees are all kept equal.
Personally, I think this is a misfire. It presumes everyone who plays D&D likes the same playstyle. If this were true, the wide disparity between how classes play would have left the rules two editions ago. I think D&D, and class-based systems in general, attract players who life different playstyles -- either those who just like fighters, or just like wizards, or those who want their next character to feel different from their last one. 4e says "Nein! You ist all the same!", and I think people who like that would be happier with a pure point-based system, either simple like BESM or complex like Hero.
To be fair, in my one play session, it did seem like the cleric and the warlord -- both leaders -- played out very differently, so we'll see how it goes. 4e seems very much to be a game which reads poorly but which might play well.