Grognard McStabby the Sword Wizard, Eladrin
STR 16
DEX 13
CON 12
INT 16
WIS 13
CHA 10
DEFENSES
AC 13 Will 14 Fort 13 Ref 13
HIT POINTS 22 Bloodied 11 Surges 7
Eladrin : +2 Arcana, +2 History, Eladrin education, Eladrin weapon Proficiency (longsword), + to Will, +5 save vs. charm, Fey Origin, Trance, Fey Step
Class Abilities:
Arcane Implement Mastery (Orb), Cantrips, Ritual Casting, Spellbook
POWERS
Fey Step (Encounter, Move, Teleport 5)
Ray of Frost (At-Will, Range 10, +3 vs. Fort, 1d6+3 dmg & slowed)
Thunderwave (At-Will, Close Blast 3, +3 vs Fort, 1d6+3 dmg and pushed 1 square)
Force Orb (Encounter, Range 20, +3 vs. Ref, 2d8+3 dmg and 1d10+3 to adjacent enemies)
Sleep (daily, see desc)
or
Acid Arrow (daily, see desc)
Other Attacks
Longsword (At Will, +8 vs AC, 1d8+5dmg)
SKILLS
Arcana +8, History +8 , Dungeoneering +6 , Insight +6, Religion +8
FEATS
Eladrin Soldier (+2 dmg and hit w/ longsword)
He's actually not a half-bad build. Had to sacrifice a little in the stats dept., and I couldn't be half as effective as a fighter, but still, that 1d8+5 damage on a basic attack is handy. Not nearly as good as a maximized wizard at casting, but not bad, either.