So, wizards fight like fighters?

FireLance

Legend
In other news, wizards also sneak like rogues. Although rogues get trained in Stealth for free, a wizard of the same level, with the same Dexterity, and who has spent a feat on Skill Training (Stealth) has exactly the same Stealth modifier as a rogue.
 

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Jon Wake

First Post
Grognard McStabby the Sword Wizard, Eladrin
STR 16
DEX 13
CON 12
INT 16
WIS 13
CHA 10

DEFENSES
AC 13 Will 14 Fort 13 Ref 13
HIT POINTS 22 Bloodied 11 Surges 7

Eladrin : +2 Arcana, +2 History, Eladrin education, Eladrin weapon Proficiency (longsword), + to Will, +5 save vs. charm, Fey Origin, Trance, Fey Step

Class Abilities:
Arcane Implement Mastery (Orb), Cantrips, Ritual Casting, Spellbook

POWERS
Fey Step (Encounter, Move, Teleport 5)
Ray of Frost (At-Will, Range 10, +3 vs. Fort, 1d6+3 dmg & slowed)
Thunderwave (At-Will, Close Blast 3, +3 vs Fort, 1d6+3 dmg and pushed 1 square)
Force Orb (Encounter, Range 20, +3 vs. Ref, 2d8+3 dmg and 1d10+3 to adjacent enemies)
Sleep (daily, see desc)
or
Acid Arrow (daily, see desc)

Other Attacks
Longsword (At Will, +8 vs AC, 1d8+5dmg)

SKILLS
Arcana +8, History +8 , Dungeoneering +6 , Insight +6, Religion +8

FEATS
Eladrin Soldier (+2 dmg and hit w/ longsword)

He's actually not a half-bad build. Had to sacrifice a little in the stats dept., and I couldn't be half as effective as a fighter, but still, that 1d8+5 damage on a basic attack is handy. Not nearly as good as a maximized wizard at casting, but not bad, either.
 

Jon Wake

First Post
Stabby McGrognard the Sissy Fighter, Eladrin

STR 16
DEX 16
CON 13
INT 13
WIS 10
CHA 12

DEFENSES
AC 17 Will 12 Fort 13 Ref 13

HIT POINTS 28 Bloodied 14 Surges 10

Racial Abilities: Skill Bonus, Eladrin Education, Eladrin Weapon Training, Eladrin Will, Fey Origin, Trance, Fey Step

Class Abilities: Combat Challenge, Combat Superiority, Fighter Weapon Talent (two-handed)

Powers
Fey Step (Encounter, Move, Teleport 5)
Reaping Strike (at will, melee, +8 vs AC, 1d8+4 dmg, Miss = 3 dmg)
Sure Strike (at will, Melee, +10 vs AC, 1d8 dmg)
Steel Serpent Strike (encounter, Melee, +8 vs AC, 2d8+4 dmg + no shift)
Brutal Strike (Daily, reliable, Melee, +8 vs AC, 3d8+4 dmg)

Feats
Weapon Focus (Heavy Blades)

Skills
Athletics +8, Endurance +6, Heal +5, Intimidate +6

Equipment
Scale armor
Longsword (used 2 handed)


Errata: the wizard's basic sword attack bonus should be 2 less.

Looking through the two characters, the fighter, even though he's not really maximized to his full capacity (dump Int into STR) will, if in melee, tear through the wizard like tissue paper.
 


Aaron said:
Because you and I can be able to use a sword.

But if I train with my sword for the next 10 years, while you you spend your time casting spells, I wonder how could you be able to strike an heavily armored opponent with the same chance of hit I have.
Because you are hog tied. This thread is about nitpicking a specific situation that can only happen by your say so. In actuality, wizards dont fight like fighters.
 

A Wizard's "BaB" won't be as high as a Fighters because Fighters get +1 to hit with all one or two-handed weapons (depending on their style). In a game were the max is +15 that's a big deal.

BaB and ThAC0 were always a failure for depicting fighting talent. Using BaB or ThAC0 as a yardstick to determine fighting ability in 4e is tantamount to gauging modern armies by the number of horses in their cavalry - anachronistic and absurd. There's a heck of a lot more to a 4e Fighter than his "to Hit" bonus. Never before could a PC Fighter force the monster(s) to target him for attacks. It was a conceit of good roleplaying but the DM could always shrug and ignore the Fighter. Now that's not even an option, lest the DM become a bald-faced cheat.
 

Sojorn

First Post
AtomicPope said:
Now that's not even an option, lest the DM become a bald-faced cheat.
Or the monster has an option that lets it avoid the fighter.

But having the skirmisher scoot right past the fighter and park itself next to the warlock is part of the fun. :)
 

AtomicPope said:
A Wizard's "BaB" won't be as high as a Fighters because Fighters get +1 to hit with all one or two-handed weapons (depending on their style). In a game were the max is +15 that's a big deal.

BaB and ThAC0 were always a failure for depicting fighting talent. Using BaB or ThAC0 as a yardstick to determine fighting ability in 4e is tantamount to gauging modern armies by the number of horses in their cavalry - anachronistic and absurd. There's a heck of a lot more to a 4e Fighter than his "to Hit" bonus. Never before could a PC Fighter force the monster(s) to target him for attacks. It was a conceit of good roleplaying but the DM could always shrug and ignore the Fighter. Now that's not even an option, lest the DM become a bald-faced cheat.
Well, they still don't have to attack him. It's probably just a better idea then attacking someone else. But ignoring is definitely out.
 

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