I'm not sure how that might mesh with the Golarion ogres - mutant imbred giants.In Magic: the Gathering, oni are worshiped by tribes of ogres. Religious ogres... that's something new. And one was imprisoned by 99 monks, but upon their death, it returned to the mortal world for vengeance.
Sorry. 3e mechanics have fell out of my head. The only thing I can think of is maybe Dimensional Door 1/day, as they step through one shadow to the next.No love for tweaking elves yet?
Those are certainly possibilities. I was trything to think of both individual stories, and also just a place in the campaign world for them. I mean, the MM is full of shapechanging tricksters and magical masterminds (Rakshasa, Hags, Lamia fill the bill there), so it's a trick in finding where they Belong.You could use them as minor demons/djin/fey/devas- perhaps summonable, but not necessarily controllable ones.
In a less omnipotent role, they could serve as arcane and cultured but brutal masters of the underworld...as in Guild Masters for Thieves & Assassins, or even heading certain mercenary troops.
I was trything to think of both individual stories, and also just a place in the campaign world for them. I mean, the MM is full of shapechanging tricksters and magical masterminds (Rakshasa, Hags, Lamia fill the bill there), so it's a trick in finding where they Belong.
Although it does make me think of them perhaps bringers of Woe; cross their path, do something to slight them in any fashion possible, and they will go to the ends of the earth to dismantle and destroy everything you hold dear.
But with specific quirks. Perhaps each one has something specific that can kill it, or weaken it. Or they all are Compulsive (something) - traders, collectors, something of that nature; you can stop an Oni in his tracks and keep him busy for hours if you offer to haggle with him, or perhaps trade riddles, or something of that nature.
Mm, not quite. The MM also points out that if they are insulted in some fashion, they will go to great lengths to plot elaborate vengeance. Something like that. I'm not clear whether it's an issue of Honor and Strict Manners (You have used the salad fork to eat your fish; this is a grave insult and I shall eat your children and destroy your life's work) or taking offense to someone's actual being (I shall punish you for your hubris or wickedness by unmaking you). Or they could be fickle (You have picked my pocket - I shall steal everything you come into possession of).OK, we're getting a bit of something they can work with.
Mortal analogues of the Furies; living Revenants; powerful and fearful...but mad.
This is a cool idea for another monster, but I think it would be even more intriguing if it got more powerful as the moon waned. You could say it was linked to the Moon being a watchful eye in the night, and as its gaze looked elsewhere, the monster grew more bold. Or simply that the light of the moon is weakest, and thus the creature of darkness and night is the strongest.Another might be "Moonweak" whose power waxes and wanes with the phases of the moon, weakest when it is full, strongest when it is absent from the night sky...
I started this thread with one monster in mind: Oni.
I really like them, and find them intriguing. Thing is, I can't think of a proper story for them. Some sort of plot that feels... Onish. What sorta plots/stories would suit an Oni?
Ooo, good idea for a thread. I have a request. I want to use a classic shambling mound. The thing is, my players are very casual, and not familiar with many D&D icons. They won't recognize a shambling mound when they see one, so I need help flavoring it, describing it, and basically understanding it. How would you explain a shambling mound and its place in the world to somebody not familiar with one at all?
Particularly, I'm struggling with the lightning immunity/lightning healing thing, which might seem like a screw-you to my lightning-breathing Dragonborn player. Why is a plant immune to lightning? Anyone want to step up to the pseudoscience bat for that one?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.