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Social Feats for D&D: Please comment!

I will give you, an answer Victim, because we've been thinking a lot on social feat number and progression. Kaptain Kantrip at the very beginning thought for different social feats progression, one for each class. But at the end we decided to have just a single (and thus very simple) progression. After all, every class is already balanced with all the variables, and giving to someone more social feats than others will boots up their value in the CCE. Then, if some class more skill oriented (or more RolePlay oriented) wants some sociall feats more, can freely swap normal feats to social one (again, i prefer to underline this, you can't do it vice versa).

Steven McRownt

ps Kantrip i hope i've substituted you well!!!!
 

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a 1,000gp starting 1st level characters for filthy rich! Oh man, I am so taking that, full plate 1st level warriors here I come. Does anyone find this balanced?
 

Good work!!!!
I really like em!!!! (although I wuld love a PDF or a DOCument to read them offline and print em, maybe I'll copy and edit later)
Thanks! I've been waiting for this for a long time and just didn´t realised it
 

May your wish be fulfilled! I copied and pasted everything and created the pdf from it...

@Kaptain_Kantrip : If you want to add anything in the introduction or anywhere else, feel free to email me, or if you have the software to create pdf files, I can send you the .doc files from which I created this so that you can modify it...
 

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caution that I have not yet read this thread.


Ok, I have Fading Suns d20. I like the idea of social feats but I found that many of the ones they included are things I as a DM would just let the PCs get as a process of the campaign.

Like owning a business.

If one player got that as a feat and another in play just started a business as a DM I have a problem. Somebody's going to feal cheated and I have to find a fair way to resolve it.

There were a number of feats like that.

There were also a number of very nifty feats that have to do with a PCs actual abilities rather than possessions and titles. Those ability focused social feats I would allow.
 

Wow! Suddenly everybody's interested in these again! :)

I agree that some of them could (should?) be done with RPing, but then how do you explain the PHB/DMG's Leadership feat? That always seemed to me to be something best gained through RPing than by taking a feat. So there is no difference (to me) between spending feats on Leadership and spending feats on these.

I guess the trick if you are using these feats and one player has one and another does not is that the one with the feat is more successful at it in some tangible manner. For a business, the business is more profitable and popular than the player without the feat. Or for rank in an organization, the same thing. The player with the feat has medals, honors, more loyal friends/contacts, more respect, higher salary, or whatever. The same answer that I always got to questioning Leadership as a feat that defeats RPing... The answer I got was that the person with the Leadership feat's cohort/followers were more loyal than those gained without the feat.
 
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