Keen find, Katemare.
My own thing at the top is very rough, stream-of-conciousness, spur-of-the-moment kind of thing, so I'm not surprised that someone had the same idea and did it better.
I'm a little off-put by the complexity and math in the second example, but simplicity isn't too hard to achieve if that's your goal, and I'm also unfamiliar with it, so there's that hurdle. I like how it includes more character resources and choices than mine above, though. He gets to use his family's history, honor, and his own exploits in the encounter, which is really nifty and worth thinking about in more detail.
Mallus said:
I like my role-playing to be indistinguishable (less distinguishable?) from dialog that you might find in film or novel.
I do think it's key to note that both examples only cover actual contests/challenges/encounters/conflicts that get resolved. Banter with the villain and talking with random townsfolk isn't part of it, but this helps resolve a contest without DM fiat, which is a
huge appeal from my side of things.
I'd be interested to know what specific traits film or novel dialogue has that you find missing, Mallus. I'm pretty sure there's plenty of room to make it mor similar without losing the main goal.
Elder-Basilisk said:
I certainly find the first example so ludicrous it is painful to read, let alone imagine participating in a game like that.
What specifically? Is it just the "every roll represents one line of dialogue" thing? (which, I agree, is probably too specific)
Elder-Basilisk said:
It seems difficult to believe that a system for codifying the far more complex world of social interactions would not inevitably end up with situations that are equally ridiculous.
I'm not sure it would be any more inherently ridiculous than D&D's "using a knife against a person with full plate armor and a bastard sword can be very effective" combat.

The idea is abstraction, and heroic fantasy. Maybe different cultures have different values, so they use and value different social skills (Diplomacy works in one; Intimidate is better in another; perhaps Bluff in a third)?