Kahuna Burger
First Post
Urbannen said:I should be getting tons of inside info with my Gather Information check and gaining the trust of the suspicious with my Diplomacy. However, that would put a serious damper in the DM's plans (IMO), so I just have to "roleplay" the character's skills.
This is a big part of the problem, I think, but an issue that will almost never be brought up by the DMs because frankly it points to a possible insufficiency in their game style. If the DM has decided that this is the big fight scene, they may be unwilling to let any level of diplomacy run them off track. If they have decided that this is the part of the adventure where the PC's get captured and go to jail, no bluff will get you out of it. And just hope you don't dare to ask to make a sense motive check on the NPC who is slated to betray the party later - the DM already went to the trouble of breaking the rules by not making appropriate bluff vs sense motive checks secretly, and he is not letting your skill emphasis get in the way of the ambush he has all set up...
A DM who decides that regardless of the stats he gave a character its just going to win a battle because he planned it that way would usually be considered a bad DM around here. But one reason that some DMs don't like to roll for skill checks is so they can do the exact same thing socially. While you may feel you're putting more emphasis on roleplay, sometimes it relegates roleplay to snappy banter while the actual course of the adventure is as prescripted as a bad video game.

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