I’ll reply, since you are now raising substantive issues about what I wrote. But in general, your mode of public discourse doesn’t work for me. You are much too sloppy a writer to offer writing advice, especially to someone you don’t know. And you are much too inattentive a reader to call anyone’s claims “bunk”. If you persist in trying to instigate brawls, instead of conducting a normal discussion, into the “Ignore” bin you will go. That said:
You misunderstand what I mean by the “sociology of the murderhobo”. Despite the fact that I tell you what I mean in the OP – the situation of murderhobos in the world around them. My post is about characters, not about players. I am not offering a theory about why players play their PCs as murderhoboes. I largely agree with the commenters who stress that such behavior is endemic, and with the various “theories” (having to do with distrust of the DM, overly combat-centered games, etc.) that have been offered to explain why they do. There are sociological analyses of player and player-GM interaction, but that’s not the sociology I’m concerned with here.
So I don’t really know what “I can see a couple of huge problems with your claim that the competing forces of rugged individualism and societal structure and obligation pulling in different directs create the ‘sociology of the murderhobo’” means. Competing forces don’t “create” the sociology of the murderhobo. The sociology is simply an observation and a description of how adventurers act in fiction and in history (the subject of later parts of the blogpost, which is unfinished – that was only Part 1). Here, I am contrasting two types of fantasy literature in order to show that even murderhoboes have social roles, fit in with social institutions, and form social bonds – if they operate in a world which is more than a dungeon – tavern – library axis. I am intentionally conflating murderhobo and adventurer, to underline that most adventurer-types tend to have more tenuous links to the rest of the world than most other people, and that they tend to solve problems with violence. Aragon rejects his past, and kills an awful lot of orcs (and humans). Jon Snow is a bastard, and kills a lot of Wildlings (and a lot of Men of the Night’s Watch to boot). But even so, such adventurers can still be socially grounded, if placed in a good setting. Epic fantasy, moreso than Swords & Sorcery constructs worlds which fantasy gamers (who play adventurers) find engaging. If GMs’ worlds are interesting, if the social groups in these worlds consist of more than backstabbers that live only for the purpose of screwing heroes over, the players of the adventurers may find things to do other than kill
and take its stuff.
I am not trying to “prove” that this is so. You are complaining “that merely having a deeply structured world in no way guarantees that there will be a particular moral code held up by world to stand in opposition too.” Has anyone offered you guarantees that produce creative, engaged players? I’m guessing no. I am simply suggesting that epic-type fantasy offers more to draw players into a world, and reminding some people (to whom my blogpost is a response) who tend to argue that Swords & Sorcery is a more important inspiration for fantasy role-playing that this isn’t true. None of this means I have the least bit of trouble with people playing Swords & Sorcery type games at their table. If that makes your beer and pretzels go down easier, more power to you. But if you want something else, a look at other fantasy, which situates heroes, as well as history, which I will deal with later, may be worth your while.
Finally, to the claim you regard as “complete bunk”. In my post, I helpfully link to a page with information about Tolkien’s search for a foundational English myth, which, by his own testament, England lacked. As you learn from reading that page, as well as other sources that discuss Tolkien the mythographer, he located a potential source in the Frisian-Danish legend of Queen Nerthus – a goddess from across the sea, and the mortal King Ing. The two marry, and establishes universal peace. He reformulates this myth in the Lord of the Rings as the marriage of Arwen and Aragorn, which inaugurates the Fourth Age. Tolkien prioritized this myth because he found the Wagnerian obsession with the Valhalla- and Ragnarok-oriented version of the Ring legend, which was highly influential on German nationalism and on the Nazis, highly distasteful, and he thought the overemphasis distorted the full field of Nordic mythology. All of this information can be found by doing a bit of reading. How you get from that to charging me with being unaware that Tolkien didn’t know the Eddas is beyond me. I don’t presume to know how old you are, but I’m guessing that it’s likely that I reading was about Tolkien’s literary and linguistic scholarship before you were born.