You are much too sloppy a writer to offer writing advice, especially to someone you don’t know.
If I wanted to limit my conversations to people I knew, I wouldn't visit a public forum. I'd stick to facebook or something. And regardless of how caustic you find my writing advice, you'd be well advised to take it. Your assertion that I can't write well unfortunately comes after hundreds of ego boosting assertions to the contrary that make me indifferent to your claim except to find it humorous. But, if you won't take my advice, at least take the advice of Strunk & White, instead of writing word salad that looks inspired by translations of Jacques Derrida. After all, I'm not the one that said of your writing that it made their eyes bleed. But, it's your blog.
And you are much too inattentive a reader to call anyone’s claims “bunk”.
I had thought of some more fitting words, but they were inappropriate for a public forum.
You misunderstand what I mean by the “sociology of the murderhobo”. Despite the fact that I tell you what I mean in the OP – the situation of murderhobos in the world around them. My post is about characters, not about players. I am not offering a theory about why players play their PCs as murderhoboes. I largely agree with the commenters who stress that such behavior is endemic, and with the various “theories” (having to do with distrust of the DM, overly combat-centered games, etc.) that have been offered to explain why they do. There are sociological analyses of player and player-GM interaction, but that’s not the sociology I’m concerned with here.
So let me get this straight... you believe you are analyzing not play, but the transcription of play, as a piece of literature in which you can analyze the relationship of the characters to the setting from sociological perspective?
Ummmm.... do you have any of these transcriptions of play to actually analyze? And you do realize that attempting to do something like that is something like claiming to analyze the sociology of novels collectively, rather than say the sociology of an individual novel. And worse, it would appear you've done something more like assuming that all characters in a novel are stock characters of the Town Drunk sort, and gone off to analyze every novel as if every character in it were an archetypal Town Drunk. Comedy ensues.
For the purposes of transcription, you can't wholly divorce players from characters, because the characters actions are undertaken because of the motive of the authors - that is the players. You can't meaningfully talk about characters in the RPG as if they weren't actually at some level puppets with arms up their backs, responding solely to external stimulus and not actually animated by the player.
The sociology is simply an observation and a description of how adventurers act in fiction and in history (the subject of later parts of the blogpost, which is unfinished – that was only Part 1).
You seem to be now conflating adventurer with protagonist. You can't analyze the sociology of adventurers or protagonist in fantasy fiction or history as a whole, as if there were no distinctions between those settings and some one conclusion could be usefully drawn from them. You can talk about the sociology of Conan or you can talk about the sociology of Middle Earth or you can talk about the sociology of 16th Century Central Europe, but you can't conflate all those things.
Here, I am contrasting two types of fantasy literature in order to show that even murderhoboes have social roles, fit in with social institutions, and form social bonds – if they operate in a world which is more than a dungeon – tavern – library axis.
Is that even really a point of contention?
I am intentionally conflating murderhobo and adventurer....
Why? The two aren't the same thing.
..., to underline that most adventurer-types tend to have more tenuous links to the rest of the world than most other people
No they don't. And more to the point, within the framework of the text itself, can we really claim this is true? Usually we know vastly more about the connections of the protagonist to the world he lives in than anyone else in the text. So maybe we can infer this statement is true of "The Man with No Name", but it's not even true of Conan and certainly we can't point to background characters in Conan's world and go, "Yes they have more links to the rest of the world.", because we rarely know anything about them and we take up their story precisely when we take up Conan's story of having had his former links to society torn from him by sudden violence and calamity. We find Conan at the end of his career as a mercenary, after his employers city is sacked and he's fleeing its wreckage, or in the aftermath of a battle where all but he were slain, or after the pirate ship he spent years of his life on was destroyed in a savage storm or such like.
, and that they tend to solve problems with violence.
A simplification that rarely tells us anything other than that humans predisposed to enjoy violence.
Aragon rejects his past...
What??? Is this movie Aragorn or story Aragorn we are talking about.
But even so, such adventurers can still be socially grounded, if placed in a good setting.
Again, is this even a point of contention. Conan ends up a king at one point, and some number of his adventures occur while he's on the throne.
Epic fantasy, moreso than Swords & Sorcery constructs worlds which fantasy gamers (who play adventurers) find engaging.
What??? No. You can't make blanket statements like that about the tastes of fantasy gamers. You are inserting your preferences in for everyone's.
They may. "May" is a very weak assertion. The fact that this "may" be true, ought to make it clear that murderhoboism can occur regardless of the sort of setting the GM crafts for play and not as a direct result of any particular social structure built around adventurers. All I think you can say is the inverse assertion, a setting where all NPCs consist solely of backstabbers that exist solely for the purpose of screwing PC over, won't be a setting where the PC's can relate to NPCs by any means other than violence. But just because PC's have the opportunity to relate to NPCs other than violence, by no means assures that anyone will avail themselves of that.
I am simply suggesting that epic-type fantasy offers more to draw players into a world...
No. Again, you can't make blanket assertions about the behavior of players or characters. Nor can you even make blanket assertions about "epic-type" fantasy. You can have an "epic-type" fantasy where the GM runs the game as if every NPC in the setting exists to backstab the players. It doesn't matter how complicated the structures of the societies or how much depth exists in the setting, the experience of play the players actually experience is only partially related to that.
, and reminding some people (to whom my blogpost is a response) who tend to argue that Swords & Sorcery is a more important inspiration for fantasy role-playing that this isn’t true.
I'm not sure that there is a way to quantify which is the more important inspiration for fantasy role-playing, and again, we can't make blanket statements about the 10's of thousands of highly varied homebrew settings that see play every week.
Finally, to the claim you regard as “complete bunk”. In my post, I helpfully link to a page with information about Tolkien’s search for a foundational English myth, which, by his own testament, England lacked.
I read that link, and it doesn't have any of the information you claim to have drawn out of it. Your statement isn't found in any form in the source you are citing. As for Tolkien's legendarium, and his desire to create a healing and empowering myth for the English people that was reflective of a True Myth, you aren't talking about anything that isn't well known to any Tolkien scholar. The reason the statement is bunk, is not only does it mischaracterize the statements of your source, but Tolkien's methods and goals.
I’m guessing that it’s likely that I reading was about Tolkien’s literary and linguistic scholarship before you were born.
Well, since I was born the year he died and share Bilbo and Frodo's birthday, I'm guessing you are probably wrong about that. That would make you what, at least 60? There wasn't a whole lot of published material on him in 1973, and much of the commentary on him - owing to the scarcity of information about the man and his works - was laughably incorrect.
Anyway, as to your essay, you might could rescue it by stopping the pretense that you can analyze play and settings you have no access to, and instead provide some tools and lens by which GM's might meaningfully look at or design the sociology of their world as it pertains to the "adventuring class" within that world. That actually might be a helpful perspective. Trying however to make assertions about the tastes of people you don't know, the habits of characters you don't observe, and the characteristics of settings you know nothing about, is ludicrous.