Ralif Redhammer
Legend
A GM absolutely has to be cognizant of the different types of fun each player wants at the table. Some people want complex narratives and role-playing, while others just want to kill creatures and take their stuff. And some people want a balance of both.
That being said, when a PC has all the depth and variety of a piece of cardboard, that makes it harder for sustained GM creativity. And after multiple campaigns with people that only have a single play style, one can begin to long for something different. While the players have to be having fun, so does the GM.
That being said, when a PC has all the depth and variety of a piece of cardboard, that makes it harder for sustained GM creativity. And after multiple campaigns with people that only have a single play style, one can begin to long for something different. While the players have to be having fun, so does the GM.
The question is, when does it stray from giving players choices toward imposing a game style upon them? A GM who buries players in complex setting histories and character interconnections when all they want is to go out and hunt orcs is doing them a disservice - just as a GM who only provides nothing more than a straightforward dungeon crawl is doing his players a disservice if they want a rich and detailed gameworld to explore.
And since humans are complex and varied, not only may you have both types of player around your table at the same time, but the same player may be looking for one experience from a particular campaign, and the other on a different occasion.