D&D General Solasta: Crown of the Magister reaches 1.0!


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I really wish Solasta or Baldur's Gate 3 would implement multiclassing already. I would spend so much more time playing if they scratched a little more of my "building characters I'll never get around to playing at a table" itch, which is one of the main potential appeals for me of having a computer game follow 5e rules.
 

I haven't noticed any new spells, but the existing spells have gained chants and an animation upgrade. There are a couple of new crafting feats (initiate alchemist, initiate enchanter) but they are rubbish. The new adventure tries to be a bit more sandboxy and less railroady than the original. I haven't gotten very far into it yet though. The new builder locations are Swamp, City Valley (exterior) and Valley Palace (Interior).

So far I haven't found any use for lock picking, but I regret not having someone who can speak Giantish.
 
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I haven't noticed any new spells, but the existing spells have gained chants and an animation upgrade. There are a couple of new crafting feats (initiate alchemist, initiate enchanter) but they are rubbish. The new adventure tries to be a bit more sandboxy and less railroady than the original. I haven't gotten very far into it yet though. The new builder locations are Swamp, City Valley (exterior) and Valley Palace (Interior).

So far I haven't found any use for lock picking, but I regret not having someone who can speak Giantish.
Funny I used lockpicking all the time.
 


I have about 42 hours but in the early access game and used pick locks a lot. I have not had a chance to play it recently. Mostly chests, though. I do not remember any doors.
 


Solasta was the first game on a very long time that I finished…thoroughly pleased with the quality and story of the main, then the 2 add ins before Valley expansion rolled out this week. Got a barbarian going in t(e valley game and fun to see the rage and such kick in.
 


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