Talking about Baldur's Gate 3? Yeah, they changed the height bonus/penalty to +2/-2 a couple patches ago. It used to be full A/D. The change was definitely a step in the right direction.Pretty sure it’s +2/-2, not advantage/disadvantage.
Funny I used lockpicking all the time.I haven't noticed any new spells, but the existing spells have gained chants and an animation upgrade. There are a couple of new crafting feats (initiate alchemist, initiate enchanter) but they are rubbish. The new adventure tries to be a bit more sandboxy and less railroady than the original. I haven't gotten very far into it yet though. The new builder locations are Swamp, City Valley (exterior) and Valley Palace (Interior).
So far I haven't found any use for lock picking, but I regret not having someone who can speak Giantish.
In the Lost Valley? I havent found anything locked yet (apart from a couple of "you need a special key" doors).Funny I used lockpicking all the time.
That's a lot more than I have put in, I've only played the new adventure for around 8 so far.I have about 42 hours but in the early access game and used pick locks a lot. I have not had a chance to play it recently. Mostly chests, though. I do not remember any doors.
It's not official, but many people use the Solasta Community Expansion module to add multiclassing to Solasta (among other things). I have not used it myself, but it is a popular mod.I really wish Solasta or Baldur's Gate 3 would implement multiclassing already.