airwalkrr
Adventurer
The armor types available in 3e really have me baffled. There is no mechanical benefit to having armor such as scale mail or chain mail besides the saving of 50 or so gp over a chain shirt or breastplate instead. Additionally, full-plate is seen as a "must have" armor for all melee classes as soon as they can afford it. Another problem is that although +1 leather armor is almost mechanically identical to masterwork studded leather armor, the +1 leather armor costs 985 gp more. It really isn't worth it to ever have magical leather armor.
Here is my proposed solution to these problems. As armor improves, there should always be a commensurate cost. First of all I recommend getting rid of chain shirts, breastplates, and banded mail altogether as they make scale mail, chainmail, and splint mail inconsequential after level 1, which I think is rather silly (either that or get rid of scale mail, chainmail, and splint mail which just makes armor better in general). Second, there should be a more significant tradeoff than armor weight and max Dex alone (which often doesn't matter) when deciding whether to wear studded leather or +1 leather armor or +1 banded mail or half-plate. Padded armor imposes a -1 armor check penalty, leather imposes a -2, studded leather -3, scale mail -4, chain mail -5, banded mail -6, half-plate -7, full plate -8.
Magical armor enhancements also scale in price according to the type of armor being enhanced. Padded armor would cost (bonus squared) times 300 gp to enhance, leather armor (bonus squared) times 400 gp, studded leather (bonus squared) times 500 gp, scale mail (bonus squared) times 750 gp, chain mail (bonus squared) times 1,000 gp, splint mail (bonus squared) times 1,250 gp, half-plate (bonus squared) times 1,500 gp, and full plate (bonus squared) times 2,000 gp. For comparison purposes, the armors that grant +6 to armor class would be +5 padded - 7,655 gp, +4 leather - 6,560 gp, +3 studded leather - 4,675 gp, +2 scale mail - 3,200 gp, +1 chain mail 1,300 gp, and split mail 200 gp. This simply reduces the disparity between magical armor and mundane armor prices to be a bit more reasonable while still favoring heavier armor over magical enhancements. Few fighters will shell out 7,655 gp for +5 padded armor when splint mail can be had for 200 gp unless they really desire the increased speed, weight, and armor check penalties.
There might be a better formula to use. If you can come up with one, that would be awesome. I'm just throwing it out there as an example of how I might do it.
Here is my proposed solution to these problems. As armor improves, there should always be a commensurate cost. First of all I recommend getting rid of chain shirts, breastplates, and banded mail altogether as they make scale mail, chainmail, and splint mail inconsequential after level 1, which I think is rather silly (either that or get rid of scale mail, chainmail, and splint mail which just makes armor better in general). Second, there should be a more significant tradeoff than armor weight and max Dex alone (which often doesn't matter) when deciding whether to wear studded leather or +1 leather armor or +1 banded mail or half-plate. Padded armor imposes a -1 armor check penalty, leather imposes a -2, studded leather -3, scale mail -4, chain mail -5, banded mail -6, half-plate -7, full plate -8.
Magical armor enhancements also scale in price according to the type of armor being enhanced. Padded armor would cost (bonus squared) times 300 gp to enhance, leather armor (bonus squared) times 400 gp, studded leather (bonus squared) times 500 gp, scale mail (bonus squared) times 750 gp, chain mail (bonus squared) times 1,000 gp, splint mail (bonus squared) times 1,250 gp, half-plate (bonus squared) times 1,500 gp, and full plate (bonus squared) times 2,000 gp. For comparison purposes, the armors that grant +6 to armor class would be +5 padded - 7,655 gp, +4 leather - 6,560 gp, +3 studded leather - 4,675 gp, +2 scale mail - 3,200 gp, +1 chain mail 1,300 gp, and split mail 200 gp. This simply reduces the disparity between magical armor and mundane armor prices to be a bit more reasonable while still favoring heavier armor over magical enhancements. Few fighters will shell out 7,655 gp for +5 padded armor when splint mail can be had for 200 gp unless they really desire the increased speed, weight, and armor check penalties.
There might be a better formula to use. If you can come up with one, that would be awesome. I'm just throwing it out there as an example of how I might do it.