Some Stories Are True

MacConnell

Creator of The Untamed Wilds
Volki will target... bend to use toxicity... spider claws...
... Askari flip... cover... use heat...
Askari: 28 strength, 28 motility
Astrid: 32 shade
Oorvid: 43 strength, 43 motility
Volki: 36 camouflage
Wrenn: 40 athleticism
Askari: 33(readiness) + 31(speed) + 22(clarity) + 30(d100) = 116 + 28(motility) = 144
Astrid: 22 + 32 + 29 + 75 = 158
Oorvid: 26 + 22 + 34 + 80 = 162 + 43(motility) = 205
Volki: 30 + 35 + 36 + 50 = 151
Wrenn: 23 + 28 + 40 + 163 = 254 + 40(athleticism) = 294
Amiradthae: 17 + 30 + 11 + 90 = 148
Knowing that Oorvid will charge into battle, Astrid shifts to her left, hoping to use him as partial cover while she attempts to shock one of the enemy. Oorvid fully intends to charge into melee, drawing the attention of the enemy on him. Wrenn, developing skill as an archer to rival the current enemy, intends to draw and fire.
Askari: 200(move) - 144 = 56
Astrid: 200(bend) - 158 = 42
Oorvid: 300(charge) - 205 = 95
Volki: 200(bend) - 151 = 49
Wrenn: 300(bow) - 294 = 6
Amiradthae: 270(bow) - 148 = 122
Oorvid: 32(aggression) + 22(accuracy) + 43(fury) + 73(d100) = 170
Volki: 30(finesse) + 35(accuracy) + 36(clarity) +

Amiradtha: 17(readiness) + 30(avoidance) + 11(analysis) + 83(d100) = 141
170 - 141 = 31% * 11 = 3 - 2(deflect) = 1
Wrenn: 23(launch) + 28(accuracy) + 40(clarity) + 50(d100) = 141 + 40(ahtleticism) = 181 + 50(range) = 231
Amiradthae: 17 + 30 + 11 + 83 = 141 + 50(range) = 191

Askari: 37(avoidance) + 25(analysis) + 51(d100) = 113 + 10(buckler) + 50(shelving) = 173
191 - 173 = 18% * 11 = 2 - 2(shirt) = 0
Astrid: 32 + 31 + 75 = 138 + 32(shade) = 170
191 - 170 = 21% * 11 = 1 - 2(mantle) = 0
Oorvid: 21 + 31 + 73 = 125
191 - 125 = 66% * 11 = 7 - 2(tunic) = 5
Volki: 34 + 24 + 75 = 123 + 36(camo) + 50(shelving) = 209
Wrenn: 27 + 24 + 50 = 103
191 = 103 = 88% * 11 = 9 - 2(tunic) = 7
Amiradthae: 30(avoidance) + 11(analysis) + 83 = 124
231 - 124 = 107 * 10 = 11 - 2(deflect) = 9
Askari: 33(bending) + 32(heat) x 2(guano) + 85(d100) = 182
Astrid: 56 + 32(shock) x 3(aluminum) + 75 = 247
Volki: 48 + 37(toxicity) x 4(spider) + 81 = 277

Amiradthae: 17(conditioning) + 11(fury/clarity) + 83 = 141
182 - 141 = 41% * 4 = 2
247 - 141 = 106% * 4 = 4
277 - 141 = 136% * 4 = 5
A1: Body: 10 - 9 = 1, injured.
A2: Body: 10 - 4 = 6, hurt.
A3: Mind: 10 - 5 = 5, confused.
A4: Body: 10 - 2 = 8, irritated.
A5: Body: 10 - 1 = 9, irritated.
Despite the time necessary to draw and fire a bow, Wrenn launches an arrow almost at the instant the party enters the room. He targets the central, standing, enemy archer, grazing his neck just above the left clavicle, causing significant injury and disrupting the intended return fire.

About two heartbeats after the arrow, a thin streak of lightning discharges from Astrid to the standing enemy on the far left of the party, dissolving and ingot of aluminum and causing some harm.

In the matter of only a few tics, Askari frowns at the absence of the long preparation table that should occupy the center of the kitchen. It has been completely removed. The small table by the near chimney is too small to suit any purpose. Askari grabs a storage rack and pulls it in front of him. It is not ideal, but it provides some cover for him and Volki, who slips in behind him.

Though nothing can be seen from her actions, Volki dissolves one of the newly acquired spider claws and causes some significant confusion in the mind of the enemy standing on the party's right. Having no other recourse, Askari then dissolves a small measure of bat guano, causing some heat damage to the enemy kneeling on the right.

Before they can fire, Oorvid reaches the enemy. He only causes a mere scratch to the one kneeling on the far left but manages to disrupt his shot.

The other five enemies fire their arrows. The one shocked by Astrid fires point blank into Oorvid, causing injury. Despite the close quarters and the short distance, only one of the other arrows finds its mark. Unfortunately, the arrow finds itself into the abdomen of Wrenn, causing significant injury.

The enemy archers prepare to fire a second volley.
Askari: full wellness
Shirt: 40 - 1 - 1 - 1 - 1 - 1 = 35 - 1 = 34
Astrid: full wellness
Mantle: 30 - 1 - 1 - 1 - 1 - 1 = 25
Stones: 20
Oorvid:: Body: 10 - 5 = 5, injured.
Tunic: 68 - 1 - 1 - 1 - 1 - 1 = 63 - 1 = 62
Volki: full wellness
Tunic: 50 - 1 - 1 - 1 - 1 - 1 = 45
Wrenn:: Body: 10 - 7 = 3, injured.
Tunic: 59 - 1 = 58
Arrows: 8 - 1 = 7
41 marks: currency

(helps Astrid or Hiroshi)
Aluminum: 2 ingots, {shock x3}
white ingot: 2, ??

(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 8 measures, {heat x2}
black claw necklace: 1, ??
Spider Claws: 9 sets, {toxicity x4}
Spider Fangs: 4 sets, (Cohesion +3)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
jawbone: 1, ??
Teal Skull: 1, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
OOC: Everyone receives 5 DP. State combat intentions. Provide two random rolls.
 
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Tellerian Hawke

Defender of Oerth
Wrenn will toxify one of the archers, followed by an arrow (at the same archer.)

Wrenn says, with an urgent tone, "Target the archers! They're the biggest threat!"

90 (Luck bonus starts at 91, correct?) for Toxify.
93 (+53) = 146 for Arrow.
If luck bonus applies for 90, then add 37.
 


MacConnell

Creator of The Untamed Wilds
Wrenn will toxify... arrow...
... Volki will target, and toxify an archer.

Askari leans in and pushes the shelving unit toward the line of archers, When he get close enough, he thinks he can tip it over on them. Astrid looks over at Wrenn for a brief second and responds in Spiofthest, "Huh!? They are all archers."
Askari: 28 strength, 28 motility
Astrid: 32 shade
Oorvid: 43 strength, 43 motility
Volki: 36 camouflage
Wrenn: 40 athleticism
Askari: 56 + 300(push) = 356
Astrid: 42 + 200(bend) = 242
Oorvid: 95 + 50(axe) = 145, 195, 245, 295
Volki: 49 + 200(bend) = 249
Wrenn: 6 + 300(bow/bend) = 306
Amiradthae: 122 + 270(bow) = 392
Oorvid: 32(aggression) + 22(accuracy) + 43(fury) + 83(d100) = 180

Amiradtha: 17(readiness) + 30(avoidance) + 11(analysis) + 83 = 141
180 - 141 = 41% * 11 = 4 - 2(deflect) = 2 x 4
Wrenn: 23(launch) + 28(accuracy) + 40(clarity) + 146(d100) = 227 + 40(ahtleticism) = 267 + 50(range) = 317
Amiradthae: 17 + 30 + 11 + 104 = 162 + 50(range) = 212

Askari: 37(avoidance) + 25(analysis) + 50(d100) = 112 + 10(buckler) + 50(shelving) = 172
212 - 172 = 40% * 11 = 4 - 2(shirt) = 2
Astrid: 32 + 31 + 75 = 138 + 32(shade) = 170
212 - 170 = 42% * 11 = 4 - 2(mantle) = 2
Oorvid: 21 + 31 + 83 = 135
212 - 135 = 77 + 50(PB) = 127% * 11 = 13 - 2(tunic) = 11
Volki: 34 + 24 + 62 = 120 + 36(camo) + 50(shelving) = 206
212 - 206 = 6% * 11 = ~1 - 2(tunic), ineffective
Wrenn: 27 + 24 + 146 = 197
212 - 197 = 15% * 11 = 2 - 2(tunic) = 0
Amiradthae: 30(avoidance) + 11(analysis) + 83 = 124
317 - 124 = 193 * 10 = 19 - 2(deflect) = 17
Askari: 33(bending) + 32(heat)
Astrid: 56 + 32(shock) x 3(aluminum) + 75 = 247
Volki: 48 + 37(toxicity) x 4(spider) + 86 = 282
Wrenn: 34 + 40(toxicity) x 4(spider) + 90 = 284

Amiradthae: 17(conditioning) + 11(fury/clarity) + 81 = 139
247 - 139 = 108% * 4 = 4
282 - 139 = 143% * 4 = 5
284 - 139 = 145% * 4 = 5
A1: Body: 10 - 9 = 1 - 17 = -16, dying.
A2: Body: 10 - 4 = 6 - 4 = 2, injured.
A3: Mind: 10 - 5 = 5 - 5 = 0, unconscious.
A4: Body: 10 - 2 = 8, irritated.
A5: Body: 10 - 1 = 9 - 8 = 1, injured.
Oorvid, who is standing immediately in front of the line of archers, lays into the same enemy as before, hitting him four times before any of the others can fire. Each individual cut is not much, but the sum is quite injurious. The archer, who had previously shot him, fires again from point blank range. The arrow flies entirely through his abdomen, dropping him to the floor.

Astrid acts second, firing another streak of lightning, using a second ingot of aluminum, into the same enemy, causing further harm and the faltering of a second bow shot. Another archer in the back line fires an arrow at her which cuts through her wolfskin mantle, causing minor damage.

Volki, moving along behind Askari and the shelving unit, assaults the mind of the same archer as before. The second toxic barrage is enough to take his consciousness. The arrow from the archer that fires back at her does not penetrate her tunic.

Wren fires his bow just before the Amiradthae return fire, as Askari with his shelving unit reaches the midway point of the distance between the two parties. Hitting the same enemy with even more accuracy, the addition of the mystical assault becomes unnecessary. The arrow punches through the archers throat. He falls to the floor, blood still pulsing from the wound.

The remaining enemy manages to just graze Askari with an arrow that flies through a gap in the shelving unit. The battle still appears to be winnable to the Amiradthae, who draw to fire a third volley.
Askari: Body: 10 - 2 = 8, hurt.
Shirt: 34 - 1 = 33
Astrid: Body: 10 - 2 = 8, hurt.
Mantle: 25 - 1 = 24
Stones: 20
Oorvid:: Body: 10 - 5 = 5 - 11 = -6, incapacitated.
Tunic: 62 - 1 = 61
Volki: full wellness
Tunic: 45
Wrenn:: Body: 10 - 7 = 3, injured.
Tunic: 59 - 1 = 58
Arrows: 8 - 1 = 7
41 marks: currency

(helps Astrid or Hiroshi)
Aluminum: 1 ingots, {shock x3}
white ingot: 2, ??

(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 8 measures, {heat x2}
black claw necklace: 1, ??
Spider Claws: 8 sets, {toxicity x4}
Spider Fangs: 4 sets, (Cohesion +3)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
jawbone: 1, ??
Teal Skull: 1, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
OOC: Everyone receives 5 DP. State combat intentions. Provide two random rolls.
 

Gigeaux

Explorer
Volki will use a spider claw, target an archer about to fire and use toxicity. Hoping to stop them from getting their shot.
91+77(luck)= 168, 99+44(luck)= 143, 89
 

Tellerian Hawke

Defender of Oerth
Wrenn will drop his bow, and spring forward toward one of the uninjured archers, leaping into position to deliver a touch attack which will syphon the opponent's life force.

Leaping: 68
Syphon: 71
Random Roll: 65
 

MacConnell

Creator of The Untamed Wilds
Volki will... use toxicity...
Wrenn will drop his bow... spring forward... touch... siphon...
Askari continues to push the shelving unit forward tipping it toward the line of archers. Astrid, wanting to save the remaining ingot of aluminum, switches to manipulating heat on the same opponent she has been shocking. Oorvid, who is conscious, covers his wound with one hand but reaches over with his other to touch one of the archers.
Askari: 28 strength, 28 motility
Astrid: 32 shade
Oorvid: 43 strength, 43 motility
Volki: 36 camouflage
Wrenn: 40 athleticism
Askari: 356 + 300(move) = 656 + 40(irritated) = 696
Astrid: 242 + 200(bend) = 442 + 40(irritated) = 482, 682
Oorvid: 295 + 200(bend) = 495 + 800(incapacitated) = 1295
Volki: 249 + 200(bend) = 449, 649
Wrenn: 306 + 300(move/bend) = 606 + 350(hurt) = 956
Amiradthae: 392 + 280(bow) = 672
A2: 672 + 400(injured) = 1072
A4: 672 + 40(irritated) = 712
A5: 672 + 450(injured) = 1122
Oorvid: 32(aggression) + 22(accuracy) + 43(fury) + 59(d100) = 156
Askari: 42 + 31 + 47 + 50 = 170 + 125(air) = 295
Wrenn: 23(finesse) + 28(accuracy) + 40(clarity) + 68 = 159

Amiradtha: 17(readiness) + 30(avoidance) + 11(analysis) + 54(d100) = 112
295 - 112 = 193% * 2 = 2
159 - 112 = 47% * 2 = 1
Amiradthae: 17(launch) + 30(accuracy) + 11(clarity) + 85(d100) = 143

Askari: 37(avoidance) + 25(analysis) + 50(d100) = 112 + 10(buckler) + 50(shelving) = 172
Astrid: 32 + 31 + 75 = 138 + 32(shade) = 170
Oorvid: 21 + 31 +
Volki: 34 + 24 + 168 = 226 + 36(camo) + 50(shelving) = 312
Wrenn: 27 + 24 + 68 = 119
143 - 119 = 22% * 11 = 2 - 2(tunic) = 0
Askari: 33(bending) + 32(air) + 50(d100) = 125
Astrid: 56 + 22(heat) x 2(guano) + 75 = 175
Oorvid: 21 + 42 + 85 = 148
Volki: 48 + 37(toxicity) x 4(spider) + 143 = 339
Wrenn: 34 + 23(siphon) + 71 = 128

Amiradthae: 17(conditioning) + 11(fury/clarity) + 80 = 138
175 - 138 = 37% * 4 = 1 x 2 = 2
148 - 138 = 10% * 4 = ~1
339 - 138 = 201% * 4 = 8 x 2 = 16
A1: Body: 10 - 9 = 1 - 17 = -16, dying.
A2: Body: 10 - 4 = 6 - 4 = 2 - 2 = 0, incapacitated.
A3: Mind: 10 - 5 = 5 - 5 = 0, unconscious.
A4: Body: 10 - 2 = 8, irritated. Mind: 10 - 2 = 8, irritated.
A5: Body: 10 - 1 = 9 - 8 = 1, injured. Mind: 10 - 2 = 8, irritated.
A6: Mind: 10 - 16 = -6, unconscious. injured.
A7: Mind: 10 - 2 = 8, irritated.
Volki acts first, choosing the central archer in the back line. Not only does she generate enough toxicity in his system to take his consciousness, she causes actual damage to internal organs. No enemy fires back at her.

Astrid dissolves some bat guano to mystically heat her previous enemy. The damage is just enough to incapacitate the archer. The arrow that flies back at her, misses.

Just after the uninjured Amiradthae fire their third volley, Askari shoves the shelving unit toward them with the added force of a pulse of air. The shelving unit lands on an unconscious archer and two hurt ones in the front row. Surprisingly to them, it hits three of the archers in the back row, though they had already fired, their arrows careening wildly through the shelving unit, going awry.

Wrenn leaps forward to bare down on the enemy or, at least, that was his intention. The injury from the previous arrow foiled those intentions making their results much less dramatic. He is, however, able to reach the enemy line, but cannot generate the effectiveness he needs to siphon away life.

Though it seems to have taken an eternity in the course of 12 seconds, Oorvid's hand contacts an incapacitated archer, siphoning a minuscule quantity of life force, but it enough to take consciousness, though has no real effect on himself.

Three uninjured archers turn and run from the room. They are close enough to make the turn from the exit to disappear from sight before anything can be done to stop them. Askari quickly stabs the two under the shelving unit, ending them.

The remaining archer, merely clipped by the shelf, is delayed enough to be killed by Astrid and Volki. There are seven dead or dying Amiradthae laying on the floor. Oorvid cannot move about, though he is conscious. Wrenn grinds his teeth in frustration at not being able to effectively bend waylines to quickly recover his health, though in consolation, Oorvid who is much more proficient at such a task, could only manage a trickle. Siphoning life is rather difficult, it seems.

The party is not particularly in a good predicament and needs to make some critical decisions concerning the next couple of minutes, for that is all the time it seems logical to be able to spare. Hopefully, it will not be shorter.
Askari: Body: 10 - 2 = 8, irritated.
Shirt: 34 - 1 = 33
Astrid: Body: 10 - 2 = 8, irritated.
Mantle: 25 - 1 = 24
Stones: 20
Oorvid:: Body: 10 - 5 = 5 - 11 = -6 + 1 = -5, incapacitated.
Tunic: 62 - 1 = 61
Volki: full wellness
Tunic: 45
Wrenn:: Body: 10 - 7 = 3, injured.
Tunic: 59 - 1 = 58 - 1 = 57
Arrows: 8 - 1 = 7 - 1 = 6
41 marks: currency

(helps Astrid or Hiroshi)
Aluminum: 1 ingots, {shock x3}
white ingot: 2, ??

(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 6 measures, {heat x2}
black claw necklace: 1, ??
Spider Claws: 6 sets, {toxicity x4}
Spider Fangs: 4 sets, (Cohesion +3)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
jawbone: 1, ??
Teal Skull: 1, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
OOC: Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.
 
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Askari will help Oorvid. If it doesn’t look like he will be on his feet rather quickly, he will carry him.

We’re in no shape to take the offensive to them. The way I see it we can fall back a short distance, regroup, and prepare for their counter; or fall back completely and fight them another day.

81 & 45
 

Tellerian Hawke

Defender of Oerth
Wrenn agrees with the first option, retreating back only a short distance. Seeing how gravely wounded he is, Wrenn will try to use leach on the fallen, incapacitated foes, in order to give himself enough of a boost to move at speed.

Leach = 94 (+30) = 124
Other Roll = 53
 

Gigeaux

Explorer
Volki agrees we should retreat and treat our wounds. “We need to quickly recover before we can go after them, or they come after us. We need to make sure we have sufficient cover and a defensible position.” she will help support anyone too injured to move quickly. Once they’ve gotten into position she will help with healing.
76, 78
 

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