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MacConnell

Creator of The Untamed Wilds
Wrenn whispers... nocks... begins..
Volki will... camouflaged...
... Askari will wait...
The movement of Wrenn as he heads for the stairs becomes visibly more fluid. The skin of Volki blends with the surroundings, as the skin of Astrid darkens with the shadows. Oorvid makes a quick chirping sound to catch the attention of Askari, as he augments his own strength, prompting Askari to follow suit, dropping the augmentation of his hearing as a precaution.
Askari: 28 strength
Astrid: 32 shade
Oorvid: 43 strength
Volki: 36 camouflage
Wrenn: 40 athleticism
Oorvid then waves frantically at Wrenn, motioning him to come back. He then whipsers, "We should make them come to us."

Astrid, taking the hint, lobs one of her sling stones up the stairs, so that it bounces back down, making that very distinctive noise. Everyone can hear the exclamation of whomever is above. Two grey-skinned Faethrins with ready bows come quickly into the basement, preparing to take aim and fire at the two muscular men in the center of the room, having failed to notice the shadowy figure they passed or the camouflaged one back with the shelving, too late realizing that Wrenn, off to the side, already has aim.
Wrenn: 23 + 28 + 40 + 146 = 237 + 40(athletics) = 277

Amiradthae: 30(avoidance) + 11(analysis) + 156 = 167
277 - 167 = 110 * 10 = 11
Astrid: 56(bending) + 32(shock) + 75(d100) = 163
Volki: 48 + 36(toxicity) + 78 = 162

Amiradthae: 17(conditioning + 11(fury) + 87 = 115
163 - 115 = 48% * 4 = 2
162 - 115 = 47% * 4 = 2
A1: Body: 10 - 11 = -1, incapacitated.
A2: Body: 10 - 2 = 8, hurt. Mind: 10 - 2 = 8, dazed.
The man on the left takes an arrow to the gut that immediately drops him to the ground, his arrow careening off of the ceiling as he can no longer draw the bow. The woman on the right is mildly shocked and mildly intoxicated at the same time, but she is still functional and appears to be turning around to run.
Askari: 33(readiness) + 31(speed) + 22(clarity) + 38(d100) = 124
Astrid: 22 + 32 + 29 + 75 = 158
Oorvid: 26 + 22 + 34 + 64 = 146
Volki: 30 + 35 + 36 + 79 = 170
Wrenn: 23 + 28 + 40 + 62 = 153
Amiradtha: 17 + 30 + 11 + 74 = 132
Askari: full wellness
Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33
Astrid: full wellness
Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22
Stones: 20
Oorvid: full wellness
Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62
Volki: full wellness
Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43
Wrenn: full wellness
Tunic: 59
Arrows: 8 - 1 = 7
41 marks: currency

(helps Astrid or Hiroshi)
Aluminum: 3 ingots, {shock x3}
white ingot: 2, ??

(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 9 measures, {heat x2}
black claw necklace: 1, ??
Spider Claws: 10 sets, {toxicity x4}
Spider Fangs: 4 sets, (Cohesion +3)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
jawbone: 1, ??
Teal Skull: 1, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
OOC: Everyone receives 5 DP. State combat intentions. Provide two random rolls.
 
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MacConnell

Creator of The Untamed Wilds
Wrenn draws a second arrow...
Volki will rush...
Askari: 28 strength
Astrid: 32 shade
Oorvid: 43 strength
Volki: 36 camouflage
Wrenn: 40 athleticism
Astrid, though capable of mystically assaulting an enemy at distance, knows that she yet lacks the power to eliminate one so rapidly. She must rely on the actions of Volki and Wrenn. Oorvid, like Askari, must trust to his friends to handle a situation that requires action at a distance; but if the fight comes to them...
Askari: 33(readiness) + 31(speed) + 22(clarity) + 38(d100) = 124
Astrid: 22 + 32 + 29 + 75 = 158
Oorvid: 26 + 22 + 34 + 64 = 146
Volki: 30 + 35 + 36 + 79 = 170
Wrenn: 23 + 28 + 40 + 62 = 153
Amiradtha: 17 + 30 + 11 + 74 = 132
Volki: 200(move) - 170 = 30
Wrenn: 300(bow) - 153 = 147
Amiradtha: 200(move) - 132 = 68 + 100(hurt) + 100(dazed) = 268
Volki: 30(finesse) + 35(accuracy) + 36(clarity) + 117(d100) = 218 + 36(surprise) = 254
Amiradtha: 17(readiness) + 30(avoidance) + 11(analysis) + 127 = 185
254 - 185 = 69% * 6 = 4
Wrenn: 23 + 28 + 40 + 77 = 168 + 40(athletics) = 208 + 100(range) = 308

Amiradthae: 30(avoidance) + 11(analysis) + 87 = 128
308 - 128 = 180% * 10 = 18
A1: Body: 10 - 11 = -1, incapacitated.
A2: Body: 10 - 2 = 8, hurt. Mind: 10 - 2 = 8, dazed.
Body: 8 - 4 = 4, injured.
Body: 4 - 18 = -14, incapacitated, unconscious.
Volki springs into action like the sudden illumination of a flash of lightning, reaching the fleeing guard as she is only in the process of turning to run. The cry on her lips is not quite stifled, as the knife grates across her clavicle rather than her throat. The cry is, however, extremely short-lived, as an arrow blows through her skull, dropping her to the ground. She is definitely dying.

The male cannot move nor make much for noise due to his own injuries. Believing it more cruel to leave him in such condition rather than finish him. Oorvid nods twice at Askari, who stick his sword through the man's neck.

Atsrid quietly says, "That wasn't much of a cry, but it may have been heard. Do we retreat back down the ladder, fortify ourselves, or do the more unexpected thing and run up the stairs?"
Askari: full wellness
Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33
Astrid: full wellness
Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22
Stones: 20
Oorvid: full wellness
Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62
Volki: full wellness
Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43
Wrenn: full wellness
Tunic: 59
Arrows: 8 - 1 = 7
41 marks: currency

(helps Astrid or Hiroshi)
Aluminum: 3 ingots, {shock x3}
white ingot: 2, ??

(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 9 measures, {heat x2}
black claw necklace: 1, ??
Spider Claws: 10 sets, {toxicity x4}
Spider Fangs: 4 sets, (Cohesion +3)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
jawbone: 1, ??
Teal Skull: 1, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
OOC: Everyone receives 5 DP. Answer the question. Provide a random roll.
 

Tellerian Hawke

Defender of Oerth
Wrenn nods, "I've never been one to shrink from a challenge. Nor am I one to do the expected thing. Enemies fear opponents who are aggressive, and who advance when others would retreat. I am not trying to be cocky; I don't want to rush headlong into the unknown in a reckless manner. But I refuse to retreat to whence we came. The right choice here is to move FORWARD, up the stairs! Let's bring the fight to THEM."

SWEET. 136 total roll. (00 + 36)
F20FA51F-A7EE-4B83-B2BA-60307313A4DD.jpeg

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Not showing this for proof; showing it because I am so happy. I get 90's a lot with these dice, but I rarely ever see a 00 result. I am on cloud 9 right now, lol :p
 


MacConnell

Creator of The Untamed Wilds
Wrenn nods...
Askari will... improve... rush...
Askari: 28 strength, 28 motility
Astrid: 32 shade
Oorvid: 43 strength, 43 motility
Volki: 36 camouflage
Wrenn: 40 athleticism
Though their gestures are dramatically different, based upon each man's individual belief system, the results for Oorvid and Askari are fundamentally the same. When everyone is ready, the two men run up the stairs far more quickly and quietly than their sizes would decry.

Apparently the design of all of these Keeps is the same. The stairs from the basement storeroom lead to the kitchen. Having worked with one another long enough to establish a pattern, Oorvid moves left and Askari moves right at the top of the stairs. Astrid, Volki, and Wrenn hit the top of the stairs and turn to face the room, simultaneously.

The remaining group of guards have gathered themselves into the semblance of a formation, indicating some practice or training, and are still in the process of preparing to train arrows toward the stairs. The sudden arrival of the party may have been a bit faster than expected, having some uncertainty at the small, partial sound made by the last guard shot.

This guard unit is similar to the two sentries, having gray skin and being not much older than the members of the party. There are seven of them, four kneeling, three standing behind. The kitchen is only 4 strides wide, making it very narrow, especially with the functional furniture occupying much of the space. The enemy has formed up about 6 strides from the stairs.
Askari: 33(readiness) + 31(speed) + 22(clarity) + 30(d100) = 116 + 28(motility) = 144
Astrid: 22 + 32 + 29 + 75 = 158
Oorvid: 26 + 22 + 34 + 80 = 162 + 43(motility) = 205
Volki: 30 + 35 + 36 + 50 = 151
Wrenn: 23 + 28 + 40 + 163 = 254 + 40(athleticism) = 294
Amiradthae: 17 + 30 + 11 + 90 = 148
Volki: 30(finesse) + 35(accuracy) + 36(clarity) +
Amiradtha: 17(readiness) + 30(avoidance) + 11(analysis) +
Wrenn: 23 + 28 + 40 +

Amiradthae: 30(avoidance) + 11(analysis) +
Askari: full wellness
Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33
Astrid: full wellness
Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22
Stones: 20
Oorvid: full wellness
Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62
Volki: full wellness
Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43
Wrenn: full wellness
Tunic: 59
Arrows: 8 - 1 = 7
41 marks: currency

(helps Astrid or Hiroshi)
Aluminum: 3 ingots, {shock x3}
white ingot: 2, ??

(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 9 measures, {heat x2}
black claw necklace: 1, ??
Spider Claws: 10 sets, {toxicity x4}
Spider Fangs: 4 sets, (Cohesion +3)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
jawbone: 1, ??
Teal Skull: 1, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
OOC: Everyone receives 5 DP. State combat intentions. Provide two random rolls.
 


Recognizing the danger of facing a volley of arrows in such a narrow space, Askari flip one of the tables on its side to provide cover for him and his party. After taking cover, he will react to the enemy. If they close to melee, he will come out and meet them in a defensive stance while maintaining his wayline defense. If they stay at range he will attempt to use heat from a distance.

85 & 51
 

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