• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Some Stories Are True

Tellerian Hawke

Defender of Oerth
Wrenn says, "I wonder if the carapaces from these things could be salvaged? And perhaps the fangs? Let's check them for proclivities."

Wrenn will then try his hand at dissecting the spiders, and seeing what there is to salvage.

Also, at some point, Wrenn will attempt to accelerate healing upon the other wounded party members.

52, (93+34 = 127), (90+72 = 162)
 

log in or register to remove this ad


MacConnell

Creator of The Untamed Wilds
Wrenn... will... spiders... accelerate healing...
Askari will...
Astrid: 42(medicine) + 22(restore) + 75(d100) = 139
Oorvid: 21 + 43 + 96 = 160
Volki: 33 + 30 + 50 = 113
Wrenn: 28 + 29 + 162 = 219
Askari and Wrenn are not really wounded. The irritating bite will recover of its own volition in a short enough amount of time to be insignificant. Helping the others, Wrenn is able to accelerate their healing to a matter of hours. Oorvid assists in collecting the claws and fangs from the spiders.
Oorvid: 21(butcher) + 32(clarity) + 52(d100) > 100
Wrenn: 28 + 38 + 52 > 100
Fortunately little to no skill is needed to butcher a spider. Five sets of fangs and claws are gathered, while Oorvid breaks the legs off and puts them over the coals. At such size, spider legs are readily edible.

Having been in the location for the two preceding Tendays, Askari does not discover anything new in his search following the combat. He nods to himself, confident that all is well, at least for the time being.
Astrid: 41(alchemy) + 31(analysis) + 127(d100) = 199, success
Time: 40 days / 199 = 5 hours, success
Wrenn: 28 + 24 + 127 = 179, success
Time: 40 days / 179 = 6 hours, fail
Astrid helps Wrenn to analyze the fangs and claws. Both are able to determine that the items do harbor a proclivity for chemical waylines, but only Astrid is able to comprehend it. She explains that the fangs are like those that the party has already collected but much stronger, and any four of the eight claws from each spider can be used to enhance the manipulation of chemical waylines with regard to toxicity.

Astrids keeps a pair and Oorvid asks for a pair of the fangs to replace those he already carries. He also suggests that, after everyone heals, the crew head back through the tunnel to the other ladder they had previously passed. "What say you?"
Askari: full wellness
Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33
Astrid: . Body: 9 - 2 = 7, hurt.
Time: 30 days / (139 + 219) = 2 hours, 1 minute
Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22
Stones: 20
Oorvid: Body: 9 - 2 = 7, hurt.
Time: 30 days / (160 + 219) = 1 hour, 54 minutes
Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62
Volki: Body: 9 - 2 = 7, hurt.
Time: 30 days / (113 + 219) = 2 hours, 11 minutes
Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43
Wrenn: Body: 9 - 2 = 7 + 2 = 9, irritated.
Tunic: 59
Arrows: 8
41 marks: currency

(helps Astrid or Hiroshi)
Aluminum: 3 ingots, {shock x3}
white ingot: 2, ??

(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 9 measures, {heat x2}
black claw necklace: 1, ??
Spider Claws: 10 sets, {toxicity x4}
Spider Fangs: 4 sets, (Cohesion +3)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
jawbone: 1, ??
Teal Skull: 1, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
OOC: Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.
 

Sounds good to me, I’ll lead the way back and we can have Wrenn stealth his way up again.
While everyone is finishing up at camp Askari will ponder aloud
I wonder what treasure this Veter guy could be looking for? Does any recall the Old Man telling stories about some hidden treasure in these keeps?

96!! + 81(luck) = 177 (New record for my highest roll and it’s out of combat lol 😭) & 52
 

Gigeaux

Explorer
“Seems a sound plan. I don’t recall anything about treasure… I wonder what this is all about. I’ll keep to the shadows and keep a lookout while we travel.”
80,65
 

MacConnell

Creator of The Untamed Wilds
Posting on behalf of @Tellerian Hawke per LINE conversation.

Wrenn elects to replace his ant pincher with a set of spider fangs. He also agrees with the plan and takes lead on the return trip.

Having enjoyed many a tale from the Storyteller, he quotes a part of his favorite history. "In the beginning their was one species of being called the Yahdram... In a war with the Gods, the land was broken and restructured. The Yahdram was fractured into three different species, each favoring a particular trait rather than possessing favor in all."

"It stands to reason that legends would exist of Yahdram treasure; but as to whether or not they are true, your guess is as good as mine."
OOC: 85
 
Last edited:

MacConnell

Creator of The Untamed Wilds
... Askari will ponder aloud...
… I wonder...
Wrenn elects... agrees... takes... quotes...
Wrenn takes lead with Oorvid and Askari following behind. Astrid and Volki take rear guard. Traveling in the tunnels has become routine, and the party is comfortable with being underground. The responsibility of illumination is shared and rotated through everyone, though Askari or Oorvid always carries the lamp pole.

Since this ladder is only 3 strides in heigh instead of 6, the pattern is presumed to indicate that the trapdoor will open inside a sub room of a keep and not under a pergola on the surface.

The door is unlocked and Wrenn peeks into a lit storeroom. As no one seems to be about, each member of the party climbs out as quietly as possible. The room is completely intact with food stores in sacks and containers. The stores are fresh. The party stands quiet and listens. Volki moves to a dark corner.
Askari: 37(perception) + 28(enhanced hearing) + 177(d100) = 242
Astrid: 41(observation) + 75 = 116
Oorvid: 21 + 43(enhanced hearing) + 104 = 168
Volki: 33 + 80 = 113
Wrenn: 28 + 85 = 113
Oorvid holds up a hand indicating that he hears something but luck favors Askari who is beginning to believe that he can truly call favor with Fortune on his side. Askari whispers to the others that two people in the room above are singing to themselves. It is likely that they are on basement watch and are singing quietly to prevent boredom. Oorvid nods that the assessment makes sense but no one else can hear a thing.

Oorvid readies his carving axes.
Askari: full wellness
Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33
Astrid: full wellness
Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22
Stones: 20
Oorvid: full wellness
Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62
Volki: full wellness
Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43
Wrenn: full wellness
Tunic: 59
Arrows: 8
41 marks: currency

(helps Astrid or Hiroshi)
Aluminum: 3 ingots, {shock x3}
white ingot: 2, ??

(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 9 measures, {heat x2}
black claw necklace: 1, ??
Spider Claws: 10 sets, {toxicity x4}
Spider Fangs: 4 sets, (Cohesion +3)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
jawbone: 1, ??
Teal Skull: 1, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
OOC: Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.
 

Tellerian Hawke

Defender of Oerth
Wrenn whispers, "I will take point with my bow. I will go up first, and give the nearest target a free toxic arrow."

Wrenn nocks an arrow, and slowly begins to ascend the stairs, moving toward the singing. He is ready for anything.

Wrenn will also try to augment himself as he is climbing. (Athleticism, Silence, and Camouflage.)

(98+48) = 146
62
(97+64) = 161
50
 
Last edited:



Remove ads

Top