Some Stories Are True

Tellerian Hawke

Defender of Oerth
Wrenn tries to manipulate waylines to make himself more agile.

28

Wrenn will examine the entire room, paying special attention to the floor and walls, looking for things like false stones, or marks made by either tools or weapons; such marks would indicate whether the prisoner broke free somehow, or was liberated by force of arms. A false stone in the floor might indicate a trap (pressure plate), and a false stone in the wall might indicate a secret door.

91 (+89 Luck) = 180

He will also help Astrid examine the trapdoor itself.

80
 

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MacConnell

Creator of The Untamed Wilds
Astrid... rattle the trapdoor...
Wrenn... more agile.
Wrenn: 27 Athletics
GM: Wrenn uses Hermetics not Aberration. He cannot augment his physical abilities. Like the lights, this augmentation only lasts 4 minutes.

Wrenn will...
Hiroshi...
Further investigation reveals nothing more than the first one. It is not possible to discern how the previous prisoners were freed nor anything else of interest in the room. First waiting on Wrenn to satisfy himself, Astrid generates a pulse of air that shakes the trap door causing it to hop on its hinges, metal hinges. Hinges that fascinate Oorvid due to their quality of manufacture.

Opening the trapdoor, Oorvid drops his stone so that the party can see. A metal ladder extends 3 strides down to a stone floor in a small room, only 3 strides on a side, with four exits.
Astrid: full wellness
Stones: 20
Hiroshi: full wellness
Javelins: 4
Oorvid: full wellness
Wrenn: full wellness
Arrows: 15
41 marks: currency
Aluminum: 1 brick, ??

Ant Stingers: 4, {toxicity x2}
Bat Guano: 4 measures, ??
Bird Skulls: 5, ??
Hare: 1, ??
Rodent Tooth Necklace: 3, (Health +1)
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??

Coal: 4 bricks, ??
Bloodstone: 1, (Health +1)
curious stones: 2, ??
Dark Green Stone: 1 brick, ??
Dull, Gray Stone: 1, ??

Flowers: 2 measures, ??
OOC: Each character receives 5 DP. State intentions and idle actions. Provide 1 random roll.
 


Astrid

Explorer
Astrid frowns "Well no traps at least." Astrid stands ready to go down or ready to attack waiting on the beefier boys to go first. "I swear to the gods if there are bugs I am going to find a way to fill this whole place with lighting until nothing is left moving."

33 RIP
 

MacConnell

Creator of The Untamed Wilds
Posting for @Osthelerin Hawke
Hiroshi hands down his illuminated javelin to Wrenn, waits for Oorvid, then follows down the ladder. He looks around to see if he can find a loose stone, rather than have to ask Astrid to borrow one for her sling. He will then illuminate the stone and throw it as far down a path as possible.
OOC: 60
 

MacConnell

Creator of The Untamed Wilds
Wrenn... down... inspect...
Astrid... stands ready... waiting...
Hiroshi hands... follows... loose stone... throw it...
The continual manipulation of waylines to generate light has caused considerable fatigue on the party members. After a cursory examination, it is decided that each will take turns illuminated the head of a javelin, so that it can be held overhead.

The ladder ends in the center of the lower room. The room is just an enlarged intersection of four tunnels. The room and, as is learned, tunnels are reinforced with stone, but, as the Storyteller said this was once a great plain, the growth of a forests has taken its toll on the underground system.

There are four halls, leading in each direction from the small room. In each corner of the room, there is a stone sconce with a smooth, round, clear rock resting in it. When Hiroshi illuminates one, he finds that it amplifies the light. As the youths have never heard of, much less seen glass, they have no way of knowing that the fist-sized stones were manufactured.

Closing the trap door, the four quickly discern that the hall that leads westward ends abruptly in a pile of debris from where tree roots have collapsed it. The northern hall is chosen next as logic deems it should be the shortest to explore, since it heads back toward where the youths live and no keeps have been discovered that way.

The hall has some damage but is passable. It looks as if some labor has been recently done to remove some of the debris a shore the breach. No one knows why but the signs of repair seem a bad omen.

After an hour of travel, the hall terminates. There is a metal ladder leading upward, but no enlarged room at the foot. Oorvid elects to go first and finds that the trapdoor opens easily, allowing egress into an almost overgrown stone pergola. Once everyone exits, it is decided that some rest is well needed to recover from the taxation of bending.

The night is peaceful. The morning lights breaks gray and the day is unpleasantly cold. A fire is started before any search for game or forage is made. Within a few hours everyone is relaxing while food is cooking, when the sounds of people approaching draws attention.

A tiny traveling party composed of a very dark brown Aedaman youth, every bit as muscular as Oorvid. He is accompanied by a young Shimadow girls. The two pause cautiously, while each group assesses the other. Other than the Kaalatalan Goblins who attacked some days back, the group of four has never seen a dark skinned person. Oorvid is a Mhytre, and the other two have never seen anyone of that race. Since everyone else is pale like the girl, the dark adolescent greets everyone, speaking in Shimadow. Because of Wrenn, some Shimadow is understood by everyone in the party and conversation is possible.
9E42428B-5373-48ED-8415-A331211EB533.jpeg
4D4D893B-7002-489D-B7C8-D04744922D03.jpeg
Astrid: full wellness
Stones: 20
Hiroshi: full wellness
Javelins: 4
Oorvid: full wellness
Wrenn: full wellness
Arrows: 15
41 marks: currency
Aluminum: 1 brick, ??

Ant Stingers: 4, {toxicity x2}
Bat Guano: 4 measures, ??
Bird Skulls: 5, ??
Hare: 1, ??
Rodent Tooth Necklace: 3, (Health +1)
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??

Coal: 4 bricks, ??
Bloodstone: 1, (Health +1)
curious stones: 2, ??
Dark Green Stone: 1 brick, ??
Dull, Gray Stone: 1, ??

Flowers: 2 measures, ??
OOC: No DP at this juncture. State intentions and idle actions. Provide 1 random roll.
 
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Askari is wary given the reputation of the Shimadow, when facing the group of pale adventures. However, noticing that most of the party doesn’t appear to be Shimadow, as originally assumed, he decides to take a chance.

We do not mean you harm. My name is Askari, and me and my companion Volki are simply doing some exploring.

Askari will remain on guard but no overtly hostile until the parties intentions are clear

25 .... naughty word lol
 
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Gigeaux

Explorer
As Volki and Askari approach a group of four people, her eyes are immediately drawn to the Shimadow in their group. It is so rare to find Shimadow who will associate with anyone of a different race. Her family is different, and it seems this stranger is too. This piques her interest greatly. She can only hope this group is friendly.
Hello, I am Volki. It is nice to meet another Shimadow who runs with others who are not of their own kind.
Volki will stay alert to any hostile action from the other party.
OOC: roll 82
 
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Tellerian Hawke

Defender of Oerth
Wrenn smiles, and offers his hand in greeting to Askari.

Wrenn smiles and says, "I am pleased to meet you."

He offers his hand to Volki as well, "It's so nice to find people out here in the untamed wilds who are actually willing to talk. So many of the peoples we meet attack us on sight, and without provocation. I am Wrenn, and these are my friends, Oorvid, Hiroshi, and Astrid. We are explorers as well. Tell us, how long have you been exploring this place? And have you yet found anything of interest?"

15. Rats.
 

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