I'm A Banana
Potassium-Rich
Hussar said:Funny thing though, about the "master blacksmith". Change that to a Sage and try the same thing. For some reason, being extremely knowledgeable about the breeding patterns of vampiric wombats suddenly means that I'm capable of standing toe to toe with a 5th level fighter and winning.
I've always been fond of the idea that, in a dangerous, monster-filled, magic-rich world, being any kind of expert means that you MUST confront those monsters and that magic. You can't become a sage about the breeding patterns of vampiric wombats without coming up against some vampires, and some dire wombats, and some wizard's wombat familiars, and some other vampiric marsupials, and the goblins that move into vampiric wombat dens, and the necromancer who raises various vampiric marsupials, and all that.
So by the time you're up against a 5th-level fighter, it's not like you have lived your entire life in a tower studying books. You're still an NPC class, and you still probably don't have great ability scores, so you've spent more time than average in a tower studying books, but you HAVE come up against vampiric dire wombats in your studies, and most of THEM can probably eat a 5th-level fighter.
The world you live in doesn't allow you to be a cloistered sage who doesn't interact with the world yet still somehow gains great expertise in a field. Those treatises on vampiric wombat mating rituals written by the greatest zoologists of old are buried in musty old tombs and forgotten cities crawling with traps, treasure, and monsters. Even if you're a sage, you live in a world of adventure. You may not become an adventurer per se, but your daily work involves some degree of adventure whether or not you become an expert in it.
This is why, when the necromancer releases his army of dire vampiric wombats ridden by the wombat-people of the Lost Continent, you are a useful person to consult. This is why, when faced with a military expert who has slain a few giants, you can still hold your own (you've likely slain a few giants yourself).
I mean, I don't think Steve Irwin was too scared of getting into a bar fight. Dude wrestled alligators for science. That's the model of a D&D sage. In order to become an expert, you need to go on adventures.