Sons of Krauss Age of Worms Adventure Path (IC)


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Azten moves out of the gas cloud and into the newly accessible chamber as quickly as he can - muttering between breaths - Dangit! I knew ...

I should have looked ...

for moving stones...


OOC:
:D
 
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Fleeing the noxious green gas, the party flees down the unexplored corridor. As he passes by, OwenGregor grabs the gnome by a loop on the back of his armor, half-carrying, half-dragging him to remove him from possible harm.

About 40 feet from the chamber the group comes to a slow stop to catch their breath and look back. The chamber is now completely filled with the gas and it has creeped a short way down the corridor, stopping its advance 12 feet or so down the hallway. You can still hear the hissing of the vents in the room you left behind, releasing their poisonous vapors.

The other end of the corridor, now only 15 feet away opens up into a larger room, dominated by an enormous square, central grey stone pillar.

The corridor you are standing in is about 10 feet wide and lined with six small alcoves, three on each side. Each of these holds a statue similar in style to the other carvings in the Whispering Cairn. They are about 7 feet tall, genderless, with hands held out in front of them with their palms facing up. This gesture suggests that they at once held something in their hands (their hands are empty), or it could simply imply supplication or subservience.

The slight movement of air which Kenneth described earlier can now be felt by all. You are unsure where exactly it is coming from.
 
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"Now that was a close call, wish I would have taken a closer look at that," Owen says between gasps of breath behind his cloak covering his mouth. "This place keeps getting bigger and bigger and better and better. This is amazing!"


[sblock]OOC - I am Owen, the rogue. The beefy character who can do all the pushing and lifting would be Gregor. :) [/sblock]
 


If anyone feels odd at all, let me know immediately. Tingles, dizziness/disorientation, blue spots on the tongue and gums, nausea, hemorrhagic diarrhea, projectile vomiting, sudden death, anything at all. Some of these poison gases are very slow and subtle in their effects. Others not so much.

Assuming that no one reports any ill effects, Azten turns his attention to the chamber at the other end of the passage, curious what wonders or hazards it may contain.
 


Kenneth

"Everybody, go, now!" cries Gregor, then there is a flurry of activity as Kenneth feels a jerk on his collar and the brief sensation of flying through the air.

"But, my boot!" he says trying to catch a glimpse of his footwear through the expanding cloud of gas.

When Gregor sets him down, Kenneth proceeds to dust himself off yet again, muttering to himself.

"So it was a trick trap. Should have known, next time it will be a reverse gravity spell. And now I'm shoeless with dirt stuck in my hair. Who knows what was in that gas, too. Probably make my skin pale, is what it'll do. I better get a bath soon...

Kenneth removes a fine-toothed comb from one of the pockets buried deep with his vest and begins to brush back his hair as he examines the familiar statues. He pats his hair, making sure that at least most of it is now in its correct place, and weaves through the statues.

"Come on," he says. "Let's take a look in the alcoves, and try to figure out where that breeze is coming from."

OOC - Kenneth tries to determine the direction of the breeze, but most likely looks in the wrong direction. Survival -2. He explores the alcoves, as well, looking for any interesting features. Search +3, various Knowledge +7, bardic knowledge +4.
 

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