Sorcerer and Cantrips

Kwitchit

First Post
Would it overpower the Sorcerer to give him unlimited cantrips per day at some point? If not, what level should he get this ability at?
On one hand, unlimited spellcasting is powerful. On the other, combat cantrips are weaker than firing a crossbow.

Your thoughts?
 

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Kwitchit said:
Would it overpower the Sorcerer to give him unlimited cantrips per day at some point? If not, what level should he get this ability at?
On one hand, unlimited spellcasting is powerful. On the other, combat cantrips are weaker than firing a crossbow.

Your thoughts?
I don't remember what it was off the top of my head, but there was a feat in Complete Arcane that allowed a spellcaster to cast all known cantrips/orisons at will, as spell-like abilities. It might not be too terribly unbalancing to give sorcs this feat for free at first level. Possibly in exchange for the Call Familiar ability.
 

CleverNickName said:
I don't remember what it was off the top of my head, but there was a feat in Complete Arcane that allowed a spellcaster to cast all known cantrips/orisons at will, as spell-like abilities. It might not be too terribly unbalancing to give sorcs this feat for free at first level. Possibly in exchange for the Call Familiar ability.
I checked Complete Arcane, but I can't find it. I remember discussions about it, though- someone was saying that a Cleric with this feat meant that the party went into every encounter at full HP due to lots of Cure Minor Wounds.

I think that I'd give the feat (along with Eschew Materials) to sorcerers at first level.
 

Here is what I do for Sorcerers:

Cantrips: A sorcerer can cast a number of cantrips (zero level spells) per day equal to five plus her sorcerer level.
 

I have a house feat that doubles your alloted cantrips per day, but I've never taken it as far as you've suggested.

My experience with allowing unlimited use spells is that they tend to bog down play for no real improvement or benefit.
 

Kwitchit said:
I checked Complete Arcane, but I can't find it. I remember discussions about it, though- someone was saying that a Cleric with this feat meant that the party went into every encounter at full HP due to lots of Cure Minor Wounds.

I think that I'd give the feat (along with Eschew Materials) to sorcerers at first level.
Well, if I were to allow that feat, I would remove Cure Minor Wounds from the game, along with any other spell that has high abuse potential.
 

CleverNickName said:
Well, if I were to allow that feat, I would remove Cure Minor Wounds from the game, along with any other spell that has high abuse potential.
Sorcerers can't cast Cure Minor Wounds. So I'd make the feat arcane-only.
 

Personally I dont see it as terribly unbalancing to give Sorcerors access to all arcane cantrips an unlimited number of times per day from level 1.

Really, how dangerous is an ever usable lightbulb/magic detector?
 

That's probably not unbalancing at all, but if you're feeling a little uneasy, house rule it to ask for some requirements like the reserve feats, for instance: as long as a sorcerer can cast a 3rd or higher level spell, he can use his cantrips all day long.
Alternatively, you could say that his unlimited cantrips work on the lowest spellcaster level possible (say CL 1 for 0-level spells). So if you want a more lasting light (Duration: 10 min./level) you should spend a cantrip slot as normal.
I don't know if that could work or not, but I think I'll do that on my games. I mean, I want my sorcerers to be 'magical' but not entirely ;) And I hate managing resources like ammunition or wand charges, so giving them 30 cantrips a day just won't do it for me. :p
Edit: as for the Cure Minor Wounds, you could have a divine variant of the feat by house ruling that particular orison not to heal 1hp, but instead to get dying characters into "stable" condition. Just a thought...
 
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erf_beto said:
Edit: as for the Cure Minor Wounds, you could have a divine variant of the feat by house ruling that particular orison not to heal 1hp, but instead to get dying characters into "stable" condition. Just a thought...
Awesome idea! Totally yoinked!
 

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