I don't remember what it was off the top of my head, but there was a feat in Complete Arcane that allowed a spellcaster to cast all known cantrips/orisons at will, as spell-like abilities. It might not be too terribly unbalancing to give sorcs this feat for free at first level. Possibly in exchange for the Call Familiar ability.Kwitchit said:Would it overpower the Sorcerer to give him unlimited cantrips per day at some point? If not, what level should he get this ability at?
On one hand, unlimited spellcasting is powerful. On the other, combat cantrips are weaker than firing a crossbow.
Your thoughts?
I checked Complete Arcane, but I can't find it. I remember discussions about it, though- someone was saying that a Cleric with this feat meant that the party went into every encounter at full HP due to lots of Cure Minor Wounds.CleverNickName said:I don't remember what it was off the top of my head, but there was a feat in Complete Arcane that allowed a spellcaster to cast all known cantrips/orisons at will, as spell-like abilities. It might not be too terribly unbalancing to give sorcs this feat for free at first level. Possibly in exchange for the Call Familiar ability.
Well, if I were to allow that feat, I would remove Cure Minor Wounds from the game, along with any other spell that has high abuse potential.Kwitchit said:I checked Complete Arcane, but I can't find it. I remember discussions about it, though- someone was saying that a Cleric with this feat meant that the party went into every encounter at full HP due to lots of Cure Minor Wounds.
I think that I'd give the feat (along with Eschew Materials) to sorcerers at first level.
Sorcerers can't cast Cure Minor Wounds. So I'd make the feat arcane-only.CleverNickName said:Well, if I were to allow that feat, I would remove Cure Minor Wounds from the game, along with any other spell that has high abuse potential.
Awesome idea! Totally yoinked!erf_beto said:Edit: as for the Cure Minor Wounds, you could have a divine variant of the feat by house ruling that particular orison not to heal 1hp, but instead to get dying characters into "stable" condition. Just a thought...