I don't get this logic. You don't want them to know "more spells" because that somehow makes the feel like wizards, but then you go on and propose a feature that makes them have any spell they want and that is somehow not wizard-like? What is in having more spells known wizard-like to you?The class that would just work better as a sub-class.
But that isn't going to happen. OneD&D is keeping the 5e chassis. So what to do with Sorcerers? Right now, they have to balance several limited resources: spell slots, known spells, and sorcery points. Current consensus is the (relatively few) cool extras that you get from sorcery points don't make up for the inherent limitations to spell choice. The obvious answer is to increase spell choice a bit more, but then they just feel more and more like wizards.
Maybe add a feature that lets them temporarily add an unknown spell from their spell list at the cost of health? To represent that, in desperation, they can push harder into their innate magical resources, draining themselves in the process, to pull out a clutch spell for a desperate situation?
I’d dig that, but not how D&D does spell points. If it costs 1 point to cast a level 1 spell, great.I wouldn't mind having them be pure sorcerer points, no slots.
I suppose it’s a matter of execution, wizards have lots of spells known from a generously sized spell list and that gives them versatility, and proposing the sorcerer can cast any spell at the cost of hit die is also versatility but it’s manifesting in a very different fashion, it’s a wider reach of versatility but one that also comes with a cost-benefit analysis that the wizard doesn’t have, they still have their shorter spell list in the end.I don't get this logic. You don't want them to know "more spells" because that somehow makes the feel like wizards, but then you go on and propose a feature that makes them have any spell they want and that is somehow not wizard-like? What is in having more spells known wizard-like to you?
I'm a couple of states away from my books for a couple more days of holiday. Both sorcerer and wizard have soells on their list not present on the other's but almost none of those are top shelf bread & butter ones. Sorcerer has access to all the top shelf ones making the size of a spell list of questionable value when comparing a spells known class to a class that prepares spells from a limited subset of its spell list consisting only of the spells in their spellbook.I suppose it’s a matter of execution, wizards have lots of spells known from a generously sized spell list and that gives them versatility, and proposing the sorcerer can cast any spell at the cost of hit die is also versatility but it’s manifesting in a very different fashion, it’s a wider reach of versatility but one that also comes with a cost-benefit analysis that the wizard doesn’t have, they still have their shorter spell list in the end.
Wizard with high and consistent but ultimately capped versatility VS Sorcerer with mostly low-mid versatility but limited amounts of extreme versatility