Sorcerer - Ranged Touch Expert

I recently finished an evil sorcerer for a villain in my new campaign that will start in a couple of months. One of his main spell attacks is spectral hand with shocking grasp. Don't forget those scorching rays.
 

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Sorcerers are the meta magic kings!! No need to prepare them ahead of time hopeing for the oppurtunity to use it. I'm playing a sorcerer that has all meta magic feats and it's been great.
 

Cedric said:
Actually, I don't mind the full round action so much. If you are crafty about your spell selection and combat setup, having to take the full round action has never been much of a problem. And when it is...well, you don't HAVE to use that Metamagic feat, it's not like you prepared the spell that way.

So I'm liking metamagic feats with sorcerers...full round action or not.

Cedric

Dang right. Metamagic is nearly a requirement for a sorcerer. Empowered Ray of Enfeeblement is awesome.

I would go with PBS and Precise shot at 1st level. You won't have the attack bonus to suck a -4 for shooting into melee. At 6th level get Empower. You'll get 3rd level slots then, so you'll be able to Empower your Ray of Enfeeblement. Once you get 4th level spells you can Empower your Scorching Rays.

I'd also come up with a secondary schtick, just so you'll have some other toys to play with.

PS
 

I keep looking at eldritch knight and arcane trickster...but not sticking with pure caster makes my teeth ache.

I can see giving up one level to something else, maybe two...but three hurts.

Ideas?

EDIT: Of course the rogue levels and the Arcane Trickster skills would allow me to take many skills that really make my high Charisma and Dex shine...dang, tough decision.

I wish I could find a way to get Arcane Trickster without giving up 3 non-caster levels...but if there is one, I haven't been able to find it.
 
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For a secondary schtick was thinking of a Crossbow...good old standby weapon and I have the feats to make it shine.
 

You might think about seeing if your DM would allow a Metamagic Rod of Reach Spell. Would be worth looking into, at the very least.

And that article in Dragon about ray spells would certainly be worth a look. I seem to recall it wasn't too terribly long after 3e was released - less than a year, I think.
 

Cedric said:
I wish I could find a way to get Arcane Trickster without giving up 3 non-caster levels...but if there is one, I haven't been able to find it.

Actually, there is one rather cheesy, munkininy way of doing it! ;) One level of rogue, followed by the necessary SOR-levels, then one level of assassin. Yeah, as I said it's cheesy, but it works! :p Always assuming you have enough INT to get the skillpoints you'll need to fill up those (for a sorcerer) cross-class skills...
 

Heh, yeah that is cheesy...good thought, but cheesy. I was hoping to come across a feat that added a sneak attack die or something. (Course there isn't one that I know about).

Cedric
 

A ray-focussed sorceror could be very effective.

Race:
I'd recommend human--the feats are very very helpful and any character concept can work with a human. However, an elf might also be a strong choice since you'd be able to use a longbow during your early levels.

Feats:
Since you're in Forgotten Realms, you should consider Spellcasting Prodigy. However, you might not want to take it since sorcerors are short on feats and a good many of your spells won't have saves anyway. All you'd get out of it would be a few spells per day.

Point Blank Shot: An obvious first level choice; your other feat should be either Spellcasting Prodigy or Precise Shot.

Precise Shot: Either a first level feat (if you don't pick spellcasting prodigy) or your third level feat.

Empower Spell: A very worthwhile 6th level feat. If you don't get it then, get it at 9th level. Empower works well on Ray of Enfeeblement, Scorching Ray, Enervation, etc.

Enlarge Spell: Usually this is not on anyone's short list but considering the low range of many ray spells, this is potentially quite useful to you. It wouldn't be a bad 6th level choice. (Then you'd be able to kick in with an enlarged scorching ray for long term engagements).

Spell Penetration: A good level 9 or 12 feat. Spell resistance is the bane of spellcasters--be prepared for it.

Greater Spell Penetration: A good level 12 or 15 feat. See above.

Energy Admixture: A potent feat. This would enable you to cast 8th level empowered, energy admixed scorching rays for effectively 36d6 damage.

Energy Substitution: Another potent feat that would expand the variety of your spells.

Reach spell would open up a number of other spells as ranged touch spells--Ghoul Touch, Vampiric Touch, bestow curse, contagion. However, these spells mostly run out after third level and, of them, only Vampiric Touch and Bestow Curse (less because it has a save for negation) are likely to continue to be highly useful as you increase in level.

Spells:
0: Acid Splash, Disrupt Undead
1: Ray of Enfeeblement, Tome and Blood Lesser Energy Orb spells.
2: Scorching Ray, Acid Arrow (ignores hardness, SR accd to most recent 3.5 FAQ)
3: Ray of Exhaustion, Empowered Ray of Enfeeblement
4: Enervation, Empowered Scorching Ray, Maximized Ray of Enfeeblement, Tome and Blood Energy Orb spells.
5: Telekinesis, Maximized Scorching Ray
6: Disintegrate, Empowered Enervation, Energy Admixed Scorching Ray, Empowered and Maximized Ray of Enfeeblement.
7: Maximized Enervation, Empowered and Maximized Scorching Ray
8: Polar Ray, Empowered and Energy Admixed Scorching Ray, Empowered Disintegrate
9: Meteor Swarm, Maximized and Energy admixed Scorching Ray, Empowered and Maximized Enervation, Maximized Disintegrate

As you can see, you can have quite an arsenel of offensive ray spells throughout your career with a relatively small number of spells known. Using all of the spells here wouldn't prevent you from knowing and using Magic Missile (esp useful against incorporeal critters), Glitterdust, Mirror Image, Fireball (for when you actually want crowd control), Mind Blank, and all the other standbyes.
 

Cedric said:
Heh, yeah that is cheesy...good thought, but cheesy. I was hoping to come across a feat that added a sneak attack die or something. (Course there isn't one that I know about).

Cedric
There's one if you're a member of the Scorpion clan in Rokugan... it's called Bayushi's Technique. Probably not applicable outside of that setting, though - I wouldn't allow it.
 

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