Frex, a either Sorcerer build is liable to have an 18 in an AC stat. One feat later, they have AC 16...right in the same ballpark as other strikers and controllers. Where's the poor-ness?
FWIW, we've been using Interpretation 1 for our game. My warlock player didn't even consider the second interpretation as a possibility. When in doubt, I multiply first, then add.
The problem with that, though, is that everyone can mess up Elites and Solos. Solos, generally speaking, do too little damage to actually be challenging. They often turn into boring grind-fests, and the Solo is quickly contained with chains of dazes, prones and stuns. Do we really need a class that shuts down solos when solos are shut down in pretty much every fight anyway?All in all, the damage output won't be as sexy as the Sorcerer's, but the Warlock can really mess up some of those Elite and Solo monsters out there a lot better than the Sorcerer can.
It's the same problem with defining Controller as somebody who can attack multiple enemies at once. Why specialize in wiping out Minions when Minions already pose no threat?
I'm aware of that, especially considering I made the same argument in my first post. I didn't explain that last bit about Wizard very well there, though. I threw it in with an edit, and it probably wasn't clear what I meant. I apologize... let me explain.Because most fights aren't against solos, so there's usually 5 or so enemies. Hence hitting most them can be pretty good.
About 2/3 of that definition focuses on how Controllers attack multiple foes; this makes them ideally suited to fight Minions, and I don't think it's too much of a stretch to say that the Wizard (especially with powers like Scorching Burst) was originally designed to foil Minions, since they're the type of monster most 'vulnerable' to multi-attack powers.Controllers deal with large numbers of enemies at the same time. They favor offense over defense, using powers that deal damage to multiple foes at once, as well as subtler powers that weaken, confuse or delay foes.
The better the bonus, the less you need it. Good odds there won't even be anything standing if 3 cursed targets died!
I'm confused...why are some claiming Sorcerer's have poor defences? Poor compared to what, exactly?
Frex, a either Sorcerer build is liable to have an 18 in an AC stat. One feat later, they have AC 16...right in the same ballpark as other strikers and controllers. Where's the poor-ness?
#1) Picking a race that gives you high Primary/Secondary stats is already strongly encouraged in 4e. No big news there. (Wanna be a guardian Druid? Be a dwarf. Predator Druid? Switch to Elf.)Those are some unfortunate conditions. It means every sorcerer needs to pick a Str/Cha or Dex/Cha race, they must use 16/16 starting stat array, and they need to spend their first feat on leather.
As a class with numerous close attacks, it's not the best design. A ranged sorcerer could probably get by at first level with AC 12-14, but for a close sorcerer, the investment in two 18 stats and a feat are almost mandatory.

FWIW: Warlocks do have a design issue -- but it's not their role. They play fine as a Strriker/Controller, IME.Being a proper Controller is about spreading nasty debuffs and statuses over multiple foes, which the Warlock cannot effectively do. A Striker is about dealing reliable damage or damage with high spikes, which the Warlock is not able to do as effectively as other Striker classes. I'm not saying Warlocks are useless... I enjoy playing them myself. But I think it's clear they have some issues.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.