Jdvn1
Hanging in there. Better than the alternative.
Felix said:[ Quo.te=Felix that wonderful guy] Blah blah blah [/ quote]
becomes:

Is that a person here?!

Felix said:[ Quo.te=Felix that wonderful guy] Blah blah blah [/ quote]
becomes:
Merlion said:Not really. The Sorcerers one advantage is the ability to cast spells without preperation. That advantage is more or less negated by their extremely limited spells known combined with their slower spell level aqquisition.
So their casting is at best even...and in most situations the Wizard will be ever so slightly better off. And then on top of that, Wizards get bonus feats.
Denaes said:instead of:
[QUOTE]Quoted text here [/QUOTE]
use =PostersName like so:
[QUOTE=Denaes]Something Denaes has said [/QUOTE]
Or just make something up, it doesn't have to be a posters name:
[QUOTE=Denaes Had a Great Idea]Something great Denaes has said [/QUOTE]
Spontaneous Metamagic is HUGE. This is not worth even going into, but Wizards suck at metamagic whereas Sorcerers rock.
Also, sorcerers have more spells per day which they can cast. At lower level, this allows them to survive easier.
Math is math. Sorcerers not only get more spells, but they get just as many highest level spells as (non-specialized) Wizards overall
I guess the DM in your games also waits the hour for the Wizard to study his spells in the morning EVERY SINGLE TIME. No 3 AM attacks in your game? The Sorcerer is still fairly capable in those situations most of the time. The Wizard is a LOT less capable in those situations, especially if the previous day was a heavy spell expenditure day.
If a "needed spell" is wasted in the game (counterspelled, lost due to a missed concentration roll, etc.), the Wizard rarely still has the spell to cast (unless he memorized it twice which would be unusual for most of his spells). The Sorcerer is often still able to cast the spell.
Jdyn1 said:Is that a person here?!
Right, but at any given time, the wizard will have three, and so will the sorcerer. And the sorcerer can cast them twice as many times. It's a question of preparation, as it has been this entire thread.Jdyn1 said:Eight spells to three is more than double.
It is indeed. It is his greatest strength. Offset, in my opinion, by the drive to use that diversity. Frankly, I think any wizard with 3 9th level slots should have: Time Stop, Foresight, and an open slot. The sorcerer is also able to have those two spells, but he can cast them more times, and have a third one ready. So the question is "how important is it that you get the right 9th level spell instead of being able to cast those two necessary spells multiple times".Jdyn1 said:And the Wizard at least has the option for diversity, which is hugely beneficial.
If that situation is typical, then yes, the wizard will be more powerful. However, its typicality is the provence of the DM, and subject to change.Jdyn1 said:Typically, you know what most of your spells are going to be ahead of time
He can't spend it on long-lasting spell diversity, but rather spends it on immediate spell diversity. It's not as useful in the long run, but it does have virtue in being able to be used whenever the sorc needs it, eh?Jdyn1 said:But the Sorc can't spend it on spell diversity to the extent a Wizard can. I think that's what it comes down to.
And that's the wizard's strength.Jdyn1 said:Same goes for diversity of spells. In my experience, spell diversity is more useful more often than multiplicity of spells at higher levels.
You miss the point. If you come up on a prismatic wall, and need to bypass it now, the sorcerer will be better at it. If you need to take the thing down, which takes more time, the wizard will be better.Jdyn1 said:Go ahead. Dim Door or Teleport your party over. Done? Cool, you're out of 4th or 5th level spells for the rest of the day. Meanwhile, the Wizard spent 4 of those 7 rounds casting 1st, 2nd, and 3rd level spells. And I can have a city go through the passage now, instead of just a party.
Oh, and we can exit too.
But maybe I'm just used to big parties.
I can dig that. I think, however, that it is only a "bit". Overall, I think it's a wash. It really and truly depends upon the situations the characters find themselves in.Jdyn1 said:Sorcerers are a bit better at earlier levels and Wizards are a bit better at higher levels.
Merlion said:well actually I think standard D&D metamagic just sucks period, because you have to pay for it so many times. But as with everything else with Spontaneous Casting, it comes at a pretty hefty price. It takes a lot longer to cast. And Sorcerers cant use Quicken at all, one of the only metamagic feats that is worth while.
Felix said:Other times you need "Kill it, kill it, killitKILLITKILLIT!!!" ... hire a sorcerer.
You miss the point. If you come up on a prismatic wall, and need to bypass it now, the sorcerer will be better at it. If you need to take the thing down, which takes more time, the wizard will be better.
It is indeed. It is his greatest strength. Offset, in my opinion, by the drive to use that diversity. Frankly, I think any wizard with 3 9th level slots should have: Time Stop, Foresight, and an open slot. The sorcerer is also able to have those two spells, but he can cast them more times, and have a third one ready. So the question is "how important is it that you get the right 9th level spell instead of being able to cast those two necessary spells multiple times".
I can dig that. I think, however, that it is only a "bit". Overall, I think it's a wash. It really and truly depends upon the situations the characters find themselves in
Merlion said:It even says that in the 3.5 PH! It states under Role for Sorcerer that a party with a Sorcerer would be well advised to get an additional caster to make up for the sorcerers lack of versatility!
Merlion said:...reconstructing an entire spell book is a bit more diffacult and complicated than aqquiring a new sword.
True, I was just trying to communicate immediacy, which the sorc is better at.Merlion said:But when it comes to killing something this will rarely if ever be an issue
The Sorcerer wouldn't bring down the Prismatic Wall, that's not what I had intended for you to think ... the sorcerer would bypass it quickly, eliminating the need to bring it down.Merlion said:I would say the chances of a given Sorcerer knowing all the neccesary spells to bring down a Prismatic Wall ... seem quite low to me.
So you have an artillery sorcerer, since he wants him most powerful spells to be blast spells. Of course an artillery sorcerer is going to be less versatile than a wizard.Merlion said:The 6th level Sorcerer only knows 1 third level spell. He wants to have an attack spell at his highest spell level first, so he chooses Lightning Bolt.
I would suggest that what matters most is how all of his spells together work in concert, and not just his highest level spells.Merlion said:But I am just trying to illustrate how limited a Sorcerer is, especially in the area that matters most...his highest level spells.
As you say.Merlion said:That has been my experience
Is that while still dismissing the threats of spellbook loss and midnight attack, as you did a few posts up?Merlion said:as well as being supported by the mechanics.
If you need versatility, then the sorcerer is the sub-optimal choice. That isn't the point of this thread, nor is it the source of disagreement here, so you certainly don't need to quote yourself to say it again any more.Merlion said:I dont think much more needs to be said.
I dunno - if you're talking about plain nonmagical swords, then yes, but if the fighter wants to get back what he lost, and it's magical, will cost him as much (and in some cases more) than what the wizard has to pay to get all his spells back. If he knows let's say 28 levels of spells by 6th character level (one page per level, and that's not counting purchases or finds), then that's 2800 gp to regain a whole spell book. (well, 2900 gp because it's 100 gp for the empty book). Being generous, let's say he knows 40 levels of spells by 6th level. That's 4,000 gp, whereas the fighter probably owns that much in gear himself. If the wizard were merely duplicating his spell book while he still had his old one, then that's 2,000 gp to do it! A gold piece of prevention is worth a platinum piece of cure, as they say, and I would hope our fighter is correspondingly storing up in some big city moneylender's vault a +1 sword and +1 suit of armor, or at least a rack of masterwork equipment in case he finds himself in bad straits.
thanks to scrolls and wands, a wizard need never be helpless even if someone hijacks or destroys his books