Jdvn1
Hanging in there. Better than the alternative.
Obviously, which three spells a Wizard should have prepared is debatable, but (as you mention later) it also depends on your GM. In some situations, this is true, and it comes out about even. But if you know your GM likes to throw a variety of things against you, then the question for the Sorcerer becomes, "Can I guarantee those two necessary spells are actually necessary?" There's less of a chance of that being true. In this instance, a Wizard comes out ahead because, while he may know what is 'typical' and prepare the Timestop and Foresight, that third empty slot means a lot more.Felix said:Right, but at any given time, the wizard will have three, and so will the sorcerer. And the sorcerer can cast them twice as many times. It's a question of preparation, as it has been this entire thread.
It is indeed. It is his greatest strength. Offset, in my opinion, by the drive to use that diversity. Frankly, I think any wizard with 3 9th level slots should have: Time Stop, Foresight, and an open slot. The sorcerer is also able to have those two spells, but he can cast them more times, and have a third one ready. So the question is "how important is it that you get the right 9th level spell instead of being able to cast those two necessary spells multiple times".
And I think they come out even in the end.
Maybe not by a lot because you can use BOOM spells in just about any situation if you're creative. But then Foresight might not be one of your spells.
Which makes a Sorcerer's limited spell selection even weaker. A lot of it does come down to the GM, though, which seems to make large parts of this discussion break down.Felix said:If that situation is typical, then yes, the wizard will be more powerful. However, its typicality is the provence of the DM, and subject to change.
Which seems to make the Sorc a specialist, right?Felix said:He can't spend it on long-lasting spell diversity, but rather spends it on immediate spell diversity. It's not as useful in the long run, but it does have virtue in being able to be used whenever the sorc needs it, eh?
But which is useful more often?Felix said:And that's the wizard's strength.
Sometimes you need a particular spell, "but hey, take your time" ... call a wizard.
Other times you need "Kill it, kill it, killitKILLITKILLIT!!!" ... hire a sorcerer.
The Wizard looks ahead to the next situation, though.Felix said:You miss the point. If you come up on a prismatic wall, and need to bypass it now, the sorcerer will be better at it. If you need to take the thing down, which takes more time, the wizard will be better.
Have time ---> Wizard
Do it now ---> Sorcerer
Different strengths, man. Who cares if you're out of 4th or 5th level spells when it's better to be alive? If there's no threat to the party, then take the time, and bring the wall down. Different situations call for different measures. Same as the strengths of any classes, eh?
I can agree with that. It probably is a wash. The more I think about it, it all comes down the GM. If he runs a pretty straight game, I'd think the Sorcerer wins every time. If the GM likes variety, the Wizard seems to win out.Felix said:I can dig that. I think, however, that it is only a "bit". Overall, I think it's a wash. It really and truly depends upon the situations the characters find themselves in.