Dr. Awkward said:
I keep seeing this argument in these Wizard/Sorcerer threads: that the wizard's need to choose his spells is some kind of disadvantage compared to the sorcerer who doesn't need to choose his spells. I really can't understand this logic. Certainly, it is a problem if you choose the wrong spells that day. But it is even more of a problem if you lack the ability to choose your spells for that day at all. A forewarned wizard can alter his spell selection. A forewarned sorcerer cannot. Neither a surprised wizard nor a surprised sorcerer can alter their spell selections. Advantage: wizard.
It's not a disadvantage to wizardds at all. It's just the way wizards cast spells. An advantage of the Sorcerer is that they don't have to worry about that. Sorcerers are by far more flexible casters.
Thats not to be confused with spell selection. Wizards have the potential (it's not a right and not guaranteed) to have a more flexible selection of spells.
Now we can contrive hundreds of specific scenarios specially tailored to have the Sorcerers come out smelling like roses like they're superior and making Wizards looking like doofs and hundreds more specific circumstances where the Sorcerers are left holding their wands and Wizards are shown to be truely superior.
That doesn't matter. What matters is that one is more flexible in casting and the other is (potentially) more flexible in selection. In the grand scheme of things, levels 1 to 20, All styles of play from kicking down dungeon doors to courtly intrique to intercity guild wars to running through the woods, they pretty much balance out.
Thats not to say that someone who prefers wizards doesn't prefer having a potentially endless list of spells and having to make educated guesses about using them or that someone who loves spontanious versatility at a moments notice won't prefer their Sorcerers.
Some people prefer not to use magic at all, does that mean that their backstabber or their carving warrior are any better than magic? They have their uses and compared to magic they also have advantage and disadvantages.
With having like 4 spell slots and maybe 6 spells between cantrip to 3rd level, i've spontaniously out magicked Wizards in the party with over a dozen spells each and who knows how many prepared. Overall throughout the game that went on to like 10th level, we all had our moments and my Sorcerer wasn't shut out with two Wizards in the party in the least. It was pretty equal overall, on the average.
I prefer magic I can work with on the fly. I can adjust to a situation and roll with it. I have plenty of spell slots to not worry about running out of spells or having to worry about having my spells prepared. I enjoyed that quite a bit more than when I played the Wizard and there were so many times my spell selection didn't fit the situation. We got by and got the job done, but it frustrated me.
This is why I feel that overall it's pretty equal. I'm not saying that the Wizard is disadvantaged next to the Sorcerer or visa versa. I'm saying that differen't players enjoy and prefer a different aspect of their magic.