Angel of Adventure
First Post
Homebrewed Sorcerer Changes
For my Epic game, I decided that Sorcerers needed some tweaking to keep up with their Wizard counterparts at higher levels. I wanted to give them a bit more control over their powers. So far, the Sorceress PC has been OK with these, though it will take a few more levels to see how they really shape up. Anyway, here they are and I welcome comments.
Every level, sorcerers get the following bonuses, in addition to what is in the PHB.
1) Switch out d3+1 known spells of any level you can cast, or
2) Switch out (d3+1)/2 feats you know for new metamagic feats.
Starting from 1st Level -
Adding metamagic is a standard action. (I think its BS that this class can't quicken spells!)
Choice of either Eschew materials or a Familiar.
Later,
AoA
For my Epic game, I decided that Sorcerers needed some tweaking to keep up with their Wizard counterparts at higher levels. I wanted to give them a bit more control over their powers. So far, the Sorceress PC has been OK with these, though it will take a few more levels to see how they really shape up. Anyway, here they are and I welcome comments.
Every level, sorcerers get the following bonuses, in addition to what is in the PHB.
1) Switch out d3+1 known spells of any level you can cast, or
2) Switch out (d3+1)/2 feats you know for new metamagic feats.
Starting from 1st Level -
Adding metamagic is a standard action. (I think its BS that this class can't quicken spells!)
Choice of either Eschew materials or a Familiar.
Later,
AoA