Thanee said:Both, the cleric's and the druid's spellcasting are not even a close match for the sorcerer's spell power IME. All in all, these classes are superior, of course, given their other benefits, but their spellcasting cannot match up.
Works pretty fine in our campaign, where we currently play City of the Spider Queen with my sorceress being the primary spellcaster (we had a cleric for some time, until he died, and we have a mystic theurge now). She does not even use evocation spells much (her prohibited school since 7th level).
I can remember only very, very few occasions, where she could not do something really productive with her spells, but I can remember quite a few of them, where her spells saved the entire party or made a huge difference.
When going back to playing a wizard (in a PbP) after having played a sorcerer for a long time, I really noticed how damn inflexible they are compared to sorcerers.
Bye
Thanee
Merlion said:Individual experiences will, of course, vary. A lot of the difference is very circumstantial...in some campaign styles it may vanish altogether. Thats why I focus on the numbers, because they are not subjective or variable.
Sorcerers and Wizards both have no meaningful class features but spells. They cast exactly the same spells. The Wizard however has considerably more spells than the Sorcerer, and gains better spells faster. And gains bonus feats that can enhance his magic.
Merlion said:This is simply degernated into semantics. Flexible, versatile, in common usage mean basically the same thing.
Yeah, and the sorcerer has spontaneous casting, the single most powerful ability in the whole game, after full-scale spellcasting in the first place.
Right. But those are also the only ones that really count, because it's irrelevant how a character plays hypothetically, it's relevant how the character plays in a given campaign in the end.
KarinsDad said:No they do not.
Flexible means responsive to change. Adaptable.
Versatile means capable of doing many things competently. The ability to handle many different functions.
It is not semantics to use proper terms.
Merlion said:Not compared to a Wizard, or a Cleric or a Druid.
And especially not of your highest level spells.
Take 6th level spells for instance. A Sorcerer doesnt get them till 12th level. At that point you know one, and only one. You have to wait a level to learn another one. And then you have to wait a total of three levels since gaining access to them to learn a third one.
A 12th level Wizard already knows 4 6th level spells, and has had access to them since 11th level. When the Sorcerer is learning his 2nd 6th level spell, the Wizard has learned 2 7th level spells. And when a Sorcerer knows 3 6th level spells and 2 7th level ones, the Wizard has learned a total of 4 7th level spells, and just gained access to 2 8th level spells.
KarinsDad said:Yes, let's compare:
12 level:
Wizard: 2 6th level spells castable out of x spells (where x tends to be <= 6)
Sorcerer: 3 6th level spells castable out of y spells (where y includes his 1 6th level spell, his 2 5th level spells, his 2 5th level spells metamagicked, his 3 4th level spells, his 3 4th level spells metamagicked, etc.).
It seems to me that not ONLY can the Sorcerer cast more 6th level spells (3 vs. 2), but he has a LOT of options as to what to put into those slots AND he can decide those options as needed.
The Wizard can only cast two such spells and unless he has 15 minutes in order to fill up an empty slot as needed, he is STUCK with the 2 spells he picked earlier in the day. I don't know about your games, but the people in our games are not omniscient and are not capable of always coming up with the spells they need hours ahead of when they use them.
On even levels, Sorcerers simply have more spells and more options.
The flaw in your logic is that you totally ignore spontaneous metamagic and consider it insignificant as an option whereas most of the rest of the posters here understand it for its power and flexibility.
You see it as one choice to fill those 3 6th level slots where I see dozens of choices.
The same applies to Clerics and Favored Souls. If your Favored Soul has some Cure spells, some form of Restoration (or Lesser) spell, a Dispel Magic, some way to minimize or neutralize poison, and a few party buffs, he has MOST of what is needed to keep a party going.
The same with a Sorcerer. He is able to cover the bases with most of what he needs. He cannot do everything, but he can do most of the things he needs to.
Merlion said:Except that they are interchangble. They are two forms or aspects of the same thing.
Merlion said:And in the end, in a game like D&D, what you call "versatility" is whats going to matter more often anyway. If either of them do...and if you except that they are actually different things.
Merlion said:Ok, let me ask this....are you actually trying to say the Sorcerer is generally going to be *superior* to the Wizard?
Cause thats how it sounds, and before we can even begin to relate...or rather know if we have any chance of relating, we need to get that out of the way.