South of Nentir Vale?

TheUltramark

First Post
this is my first post, so I am sorry if I am breaking any board rules.

I spun up a -what I think- is a pretty cool adventure, but I don't really have any place to put it, we are playing the Nentir Vale, and I guess we could go south, is there anything already there, and where do I look to find it???

Or, any 'world map' for that matter.

Any assistance, please, I am supposed to take over 4/22
 

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Arkhosia is, I think, somewhere down there. Probably Bael Turath, too. Honestly, there's not much set in stone, and since Nentir Vale is in the North... :)

-O
 

We're going to be getting something of a world map in the Conquest of Nerath boardgame, but that's not out for several months. But before that, articles detailing regions in that boardgame are getting released, the first of which Sarthel, City of Silver, should hopefully be releasing this week. I'm really really hoping it contains a little bit of the larger world map I'm waiting on.
Until then, here's a little bit of what we already know.

To the south of the Nentir Vale is the remains of the empire of Nerath. The next closest communities we know about are Moonstair in the Trollhaunt (Detailed in King of the Trollhaunt Warrens), and the Barony of Therund (also a little bit know about in same module.
There are several cities in former Nerath that we know of, detailed in Dragon Magazine articles.
Nera (also know as just Nerath) - some information about this in Dragon 393 - Legacy of Nerath
Erathium - A city of Nerath with some corrupt worshipers of Erathis, and some Avengers devoted to redeeming her faith (see Dragon 387: Class Acts Avengers, The Unbroken Circle)

The edges of the tiefling empire of Bael Turath went up to the east of the Nentir Vale, where Vor Rukoth is, and continued south until they met up with the Dragonborn empire of Arkhosia. One of the borders between them was in the lands east of the Gulf of Kul, also known as the Dragondown Coast, which has a little map and is well described in the novel The Seal of Karga Kul.

But ultimately, the campaign is yours. You can put adventure locations wherever you want, and not pay attention if articles released later contradict what you've said in game. I'm taking the different approach of keeping track of every little bit of information I can find about outside the Nentir vale, but it makes things hard when I want to figure out where things are in relation to each other.
 


Yeah, I've seen that world map when I started trying to figure out my own geography, but it just didn't fit my preconceptions of the size or shapes of the continent. And I agree, the scale was far from useful.
 

We're going to be getting something of a world map in the Conquest of Nerath boardgame, but that's not out for several months. But before that, articles detailing regions in that boardgame are getting released, the first of which Sarthel, City of Silver, should hopefully be releasing this week. I'm really really hoping it contains a little bit of the larger world map I'm waiting on.
Until then, here's a little bit of what we already know.

To the south of the Nentir Vale is the remains of the empire of Nerath. The next closest communities we know about are Moonstair in the Trollhaunt (Detailed in King of the Trollhaunt Warrens), and the Barony of Therund (also a little bit know about in same module.
There are several cities in former Nerath that we know of, detailed in Dragon Magazine articles.
Nera (also know as just Nerath) - some information about this in Dragon 393 - Legacy of Nerath
Erathium - A city of Nerath with some corrupt worshipers of Erathis, and some Avengers devoted to redeeming her faith (see Dragon 387: Class Acts Avengers, The Unbroken Circle)

The edges of the tiefling empire of Bael Turath went up to the east of the Nentir Vale, where Vor Rukoth is, and continued south until they met up with the Dragonborn empire of Arkhosia. One of the borders between them was in the lands east of the Gulf of Kul, also known as the Dragondown Coast, which has a little map and is well described in the novel The Seal of Karga Kul.

But ultimately, the campaign is yours. You can put adventure locations wherever you want, and not pay attention if articles released later contradict what you've said in game. I'm taking the different approach of keeping track of every little bit of information I can find about outside the Nentir vale, but it makes things hard when I want to figure out where things are in relation to each other.
There's also the article on Io'vanthor, the ruined capital of Arkhosia, which sits in the middle of a desert. And we know that somewhere to the South of the Nentir Vale is the vale from the Red Hand of Doom/Scales of War adventures.
 

The Conquest of Nerath boardgame is coming out in June and it will have a map of the world around the Nentir Vale. I am hoping we will see a preview of that map in May.
 
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I just found this picture of the board for the game. Not big enough for any detail but it does give you the general shape of the world.

http://wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/338060000

conquestnerath.jpg
 


My guess is that the Nentir Vale is in the top left of the board. We know that the valley is in the north, and Vor Rukoth is to the east and is on water.
 

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