Greater Aboleth
FREQUENCY: Extremely rare
NO. APPEARING: 1-3 (7-12 in city)
ARMOR CLASS: 3
MOVE: 3"//21"
HIT DICE: 12-14
% IN LAIR: 90%
TREASURE TYPE: A (x2) (with /R, S, T, U in city)
NO. OF ATTACKS: 4 tentacles
DAMAGE/ATTACK: 4-10 (x4)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Exceptional
ALIGNMENT: Lawful evil
SIZE: L
PSIONIC ABILITY: 280
Attack/Defense Modes: B, C, D, E/F, G, I, J
LEVEL/XP VALUE: 12 HD: VIII/4,400 + 16 per hit point; 13-14 HD: IX/6,100 + 18 per hit point;
Greater aboleth are simply larger, more intelligent versions of the common aboleth. They are normally only encountered in an aboleth city, although they are occasionally found in some other underground locale pursuing some strange, dark purpose. Their purpose in the aboleth society is to control the slave population, which they do with unrelenting cruelty. They possess enslavement powers superior to those of common aboleth, having a range of 60’ and usable a number of times per day equal to the aboleth’s hit dice. The save vs. spells is at -4, and only a limited wish, wish, or alter reality spell can counter it (though enslavement ends if the aboleth is killed as well). If more than two miles ever separate slave and master, the slave is entitled to another saving throw (still at -4). A hit from the tentacle of a greater aboleth has the same effect as that f the common aboleth, though its size and strength result in 4-10 rather than 1-6 hp damage per hit. Greater aboleth produce slime just as the common aboleth, but in a 2’ radius. Greater aboleth possess the psionic disciplines of body equilibrium, ESP, levitation, and dimension door, all at a level of mastery equal to their hit dice.
The illusion-casting power of a greater aboleth is its ability to cast improved phantasmal force once per round, with auditory and visual effects, at will.
Originally appeared in Dragon Magazine #131 (1988).