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Special Conversion Thread: Dragonets!

Shade

Monster Junkie
freyar said:
Don't entirely remember the tunneling ability, but it seems to me that dig and a burrow speed will suffice. Your thoughts?
Here's an example:

Tunneling (Ex): A hammer golem can burrow through solid stone at a speed of 5 feet, leaving behind an intact tunnel. A hammer golem designed for mining (with picks for both hands) can tunnel at its burrow speed.

Although, I'd agree with you that it's dig SLA would probably suffice.


Fill in some X's:

Advancement: x

It weighs x pounds.

Dig (Su): Three times per day, a mole dragon can dig through soil as a standard action. This functions as a move earth spell, with the following differences. Each round that the mole dragon maintains concentration, it can move a 10-foot cube of earth, and it may maintain concentration for as many rounds as it has hit dice. Unlike the move earth spell, the mole dragon's dig ability may form tunnels. Caster level 5th. This is the equivalent of an Xth-level spell.

Mole dragons speak Draconic and Undercommon?

Level Adjustment: +5?
 

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freyar

Extradimensional Explorer
Hmm, how about 6-10 HD (Medium)?

200 lb?

Move earth is 6th level, so maybe 5th level? Or should it be 3rd to go with CL 5?

Language looks good, and I'll go with what you say on LA.
 



Shade

Monster Junkie
Dragonet, Geyser Dragon
Climate/Terrain: Geysers and hot springs
Freq: Very rare
Org: Nest
Activity Cycle: Day
Diet: Carnivore
Int: Low (5-7)
Treasure: W
Alignment: Neutral
# App: 1 or 2-8
AC: 4
Move: 9, fly 24 (B), swim 24
HD: 1-3
THAC0: 1-2 HD: 19; 3 HD: 17
# Att: 3
Dmg/Att: 1 HD: 1/1-2/1-2; 2 HD: 1-2/1-3/1-3; 3 HD: 1-3/1-4/1-4
SA: Breath weapon
SD: Boiling blood
MR: Nil
Size: T to S (2-4 feet long)
Morale: Steady (12)
XP Value: 1 HD: 120; 2 HD: 175; 3 HD: 270

Geyser dragons are tiny, wingless dragonets that dwell (as their name suggests) in regions of geysers and hot springs. Their bodies are long and serpentine, and their legs are very short. Long fins trail out from behind their shoulders and hips, and they move with the fluidity of a swimming eel, even while flying or scurrying along the ground. Water vapor billows around their hot bodies as they move. Their scales are greenish blue flecked with silver.

Combat: Suffering from delusions of true dragonhood, geyser dragons throw themselves into battle, biting and raking with their tiny claws. More fearsome than their claws and teeth, though, is their breath weapon. Three times a day, a geyser dragon can project a jet of boiling water from its mouth, forming a cone 50 feet long and 10 feet in diameter at the far end. The damage inflicted by this water and steam depends on the size of the dragonet. A 1-HD geyser dragon causes 2d6 points of damage (half with a successful saving throw vs. breath weapon). A 2-HD geyser dragon causes 2d8 points of damage, while a 3-HD specimien causes 2d12 points of damage.

Like firedrakes, geyser dragons have hot and highly pressurized blood that erupts in a jet of boiling liquid and steam when the dragonet is struck by a sharp weapon. A character making a successful attack on the dragonet with a slashing or piercing melee weapon must make a successful saving throw vs. breath weapon or suffer 1d2 points of damage.

Geyser dragons are immune to heat-based attacks. Fire does affect them, but they gain a +4 bonus to saving throws vs. fire-based attacks and cannot suffer more than half damage from such attacks, even if a saving throw fails.

Habitat/Society: Geyser dragons live in springs warmed by magma. Several dragonets share a nest--generally a small cavern barely large enough for their coiled bodies--sleeping and mating at night. During the day, they swim in the boiling water, chasing steam bubbles, and come to the surface to hunt animal prey. Occasionally a hunting geyser dragon finds its way into a bath house or other human structure built around a hot spring. Overconfident in the extreme, a single geyser dragon does not hesitate to attack animals much larger than itself; these dragonets have an unusually high mortality rate as a result, though their natural lifespans are 21-32 years. Fortunately for them, they breed quickly and often, and they have few predators in their underground environment.

Geyser dragons have gills and nostrils, and can breathe air or water with equal ease.

Geyser dragons, believing themselves far mightier than they are, attach themselves only to human companions they perceive to be equally powerful. This means that a geyser dragon's companion is usually as boastfully arrogant as the dragonet itself. Geyser dragons can communicate vie empathy with their companions but have no additional telepathic abilities.

Ecology: Wild and willful hunters, geyser dragons take what they can from the food chain, while often falling prey to larger predators. No wizard or alchemist has ever reported salvaging anything useful from a geyser dragon's corpse. Even their blood evaporates quickly when they are killed.
 
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freyar

Extradimensional Explorer
Should we stat up the 3HD version, like we picked the highest HD for the mole dragon?

Geyser dragons are immune to heat-based attacks. Fire does affect them, but they gain a +4 bonus to saving throws vs. fire-based attacks and cannot suffer more than half damage from such attacks, even if a saving throw fails.
Sounds like these should not have the fire subtype. Maybe fire resistance 10 and a bonus to saves vs fire effects?
 

Shade

Monster Junkie
That all sounds good. I could also see doing something akin to evasion/mettle vs. fire effects only.

Let's work on ability scores. We know Int is 5-7.

The also Tiny pseudodragon has Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10.
The Small firedrake has Str 13, Dex 13, Con 13, Int 4, Wis 11, Cha 10. Sizing that down to Tiny yields Str 9, Dex 15.

So how about: Str 9, Dex 15, Con 13, Int 6, Wis 12, Cha 10?
 

freyar

Extradimensional Explorer
Stats look good.

Breath Weapon (Su): Three times a day, a geyser dragon can breath a 40 ft cone of boiling water and steam that does 2d12 points of fire damage (DC X Ref save halves). The geyser dragon must wait 1d4 rounds between uses of its breath weapon.

I went for a 40 ft cone rather than 50 because it seems considerably narrower than a normal cone. I could see going for a 30 ft cone even or else a 50 ft line.
 




freyar

Extradimensional Explorer
That is a kind-of dragon-y thing, but I think maybe aquatic fits better due to the actual gills. Plus I don't think any of the other dragonets (pseudo- and faerie included) have elemental subtypes.
 

Shade

Monster Junkie
Aquatic and amphibious it is.

Like firedrakes, geyser dragons have hot and highly pressurized blood that erupts in a jet of boiling liquid and steam when the dragonet is struck by a sharp weapon. A character making a successful attack on the dragonet with a slashing or piercing melee weapon must make a successful saving throw vs. breath weapon or suffer 1d2 points of damage.
From the Tome of Horrors revised:

Pyrophoric Blood (Ex): A fire drake’s blood is highly flammable and ignites in a burst of flame upon contact with the air. A creature that makes a successful attack with a slashing or piercing weapon (including natural weapons) against a fire drake must succeed on a DC 13
Reflex save or take 1d3 points of fire damage from the splashing blood.
 


Shade

Monster Junkie
Slight rename/revision to better capture the differences in flavor:

Boiling Blood (Ex): A geyser dragon’s blood is highly pressurized and erupts in a burst of boiling liquid and steam upon contact with the air. A creature that makes a successful attack with a slashing or piercing weapon (including natural weapons) against a geyser dragon must succeed on a DC 12 Reflex save or take 1d3 points of fire damage from the splashing blood. The save DC is Constitution-based.


Look OK?
 

Shade

Monster Junkie
Also, found this to handle the fire avoidance discussed upthread...

Fire Tolerance (Ex): If a peluda is exposed to any effect that deals fire damage and normally allows it to attempt a save for half damage, it takes no damage on a successful saving throw and only half damage on a failed save.
 


Shade

Monster Junkie
Updated.

Skills: 24
Listen 6, Move Silently 6, Spot 6, Swim 6?

Feats: 2
Multiattack, Weapon Finesse?

Challenge Rating: 2?

Treasure: Half coins; double goods; double items?
(Type W is 5-30 gold, 1-8 platinum, 2-16 gems, 1-8 art objects, any 2 magic items)

Advancement: 4-6 HD (Tiny)?

Geyser dragons are 2 to 4 feet long and weigh x pounds. (A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weights about 7 pounds.)

A geyser dragon can be acquired as a familiar by a xth-level arcane spellcaster with the Improved Familiar feat. (Pseudodragon is 7th...these are slightly better, so maybe 9th?)
 



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