Special Conversion Thread: Dragonets!


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Dragonet, Mole Dragon
Climate/Terrain: Rugged hills and subterranean
Freq: Very rare
Org: Solitary
Activity Cycle: Any
Diet: Minerals
Int: High (13-14)
Treasure: See below
Alignment: Neutral evil
# App: 1
AC: 2
Move: 9, burrow 9
HD: 3-5
THAC0: 3-4 HD: 17; 5 HD: 15
# Att: 1
Dmg/Att: 2-8
SA: Bite lock, see below
SD: See below
MR: 20%
Size: M (body 5 fet, tail 2-1/2 feet)
Morale: Elite (13-14)
XP Value: 3 HD: 975; 4 HD: 1,400; 5 HD: 2,000

Mole dragons are large, wingless dragonets that burrow in subterranean tunnels. They have thick bodies and short tails, and their front claws are huge, well-adapted for tunneling. Their skin is thick and bumpy, like a rough stone formation, and their scales glitter like chips of mica. As the dragonet ages, its hide becomes encrusted with gemstones, making old mole dragons appear to be walking treasure hordes. These gemstones are the creature's only treasure, amounting to 1-8 valuable stones for each Hit Die the dragonet possesses.

Combat: A mole dragon has heavy claws, similar to those of the common mole after which it is named. Their claws are too large and unwieldy to use in combat, but their bite is fierce. If a mole dragon rolls at least five higher than it needs to hit an opponent, it locks its jaws on its hapless victim and inflicts bite damage automatically on each successive round until its grip is broken. A single hit that inflicts at least twice as much damage as the dragonet's Hit Dice causes it to break its grip.

Mole dragons have no breath weapon, but they have a number of special abilities to compensate. All mole dragons can dig three times a day, affecting a 10-foot cube per Hit Die of the dragon, and they can conjure elemental-kin (sandling or sandman) once per day. Mole dragons with 4 or 5 Hit Dice can also passwall three times per day and stone shape at will. The largest (5 HD) mole dragons can cast wall of stone three times per day and conjure elemental (earth) once per week.

Mole dragons learn priest spells from the spheres of Combat, Divination, Elemental, Guardian, and Protection. They can use three 1st-level spells per day. Mole dragons with 4 HD gain one 2nd-level spell, and 5 HD dragonets gain two 2nd-level spells.

Habitat/Society: Mole dragons live in deep subterranean tunnels, burrowing through solid stone and wandering Underdark passageways. They are solitary, mating only on the rare occasions when two dragonets of the opposite sex encounter each other by chance. The female lays her eggs in a dead-end chamber and then abandons them, closing the tunnel behind her and forcing the hatchlings to burrow their way out.

Mole dragons sometimes associate with duergar or derro for short periods and very rarely attach themselves to a powerful evil character as a companion. They cannot tolerate being above ground for more than a few hours, so they choose only subterranean residents as companions. When they have bonded with such an individual, mole dragons can telepathically trasmit anything they hear to their companions, with a range of 300 yards. They also share the empathic ability common to all dragonets and use rasping growls and hisses to communicate smiple warnings or displeasure.

Where other dragonets are flighty and mischievous, mole dragons are dour and sadistic. They are also bitter and vengeful, nursing a grudge for years or decades if harmed or shamed by an opponent. Humanoid companions who do not share a mole dragon's love of inflicting pain soon find themselves on the receiving end of the dragonet's sadism.

Ecology: Mole dragons eat precious metals, digging along veins of gold or silver and leaving empty tunnels behind. For this reason, they are particularly loathed by dwarves and other mining races that depend on these metals for their livelihood.

Mole dragons have a natural lifespan of 41-50 years.
 


My gut reaction says to follow the linnorms' lead and just start with the most powerful abilities for the base creature.

Anyone else?
 

That sounds like the right idea to me (unless we want to do age categories :p). So shall we start with 5HD?
 

Sounds good. Let's figure out ability scores.

Here are the stats for the stone drake (also Medium) from Races of Stone:
Str 17, Dex 15, Con 19, Int 14, Wis 12, Cha 14

Bumping a faerie dragon to Medium yields:
Str 17, Dex 16, Con 14, Int 15, Wis 17, Cha 16

Maybe Str 17, Dex 15, Con 19, Int 14, Wis 12, Cha 16?
 

Sure, sounds good.

SLAs: At will: stone shape, 3/day: passwall, wall of stone; 1/day: wall of stone

Dig seems like a nerfed version of move earth, which we can write up. For the conjuring SLAs, should we make something like the stone dragon's allies ability?

For the spellcasting, maybe casting as a 4th level cleric or druid, but only from particular domains?
 

Added to Homebrews.

Hmmm...I'm tempted to go with the usual dragon spellcasting as a sorcerer, with the added spells from the specified clerical domains. Any other opinions?

Sure, we can write up dig as a lesser move earth.

Good call on borrowing the allies ability from the stone dragon.

Here it is for reference:

Allies (Sp): This functions as the spell charm monster, except that it only works on rock-based creatures or creatures with the earth subtype. The stone dragon may use this ability 3 times per day.
 

Sorcerer spellcasting is fine, too, but maybe that's too many spells per day?

Hmm, maybe I was thinking of the modified summon spells from the stone dragon. Charming doesn't sound quite right. Let's try these:

Dig (Su): Three times per day, a mole dragon can dig through soil as a standard action. This functions as a move earth spell at caster level 5?, with the following differences. Each round that the mole dragon maintains concentration, it can move a 10 ft cube of earth, and it may maintain concentration for as many rounds as it has hit dice. Unlike the move earth spell, the mole dragon's dig ability may form tunnels.

Summon elemental (Su): Once per day, a mole dragon may use summon monster IV as a spell-like ability at caster level 7, except that it may only summon a sandling or a sandman (if using the core rules, substitute an earth mephit or a small earth elemental advanced to 3HD). In addition, once per week, a mole dragon may use summon monster VI as a spell-like ability at caster level 11, except that it may only summon a large earth elemental.

Waddaya think?
 

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