freyar Extradimensional Explorer Jul 14, 2008 #142 Sounds reasonable. Maybe also vulnerability to sonic (or sonic deals normal damage) since they don't like noise?
Sounds reasonable. Maybe also vulnerability to sonic (or sonic deals normal damage) since they don't like noise?
Shade Monster Junkie Jul 14, 2008 #143 I like the idea of sonic dealing normal damage. Maybe in place of acid, since acid is often associated with earth, and they are "earthy" trolls?
I like the idea of sonic dealing normal damage. Maybe in place of acid, since acid is often associated with earth, and they are "earthy" trolls?
demiurge1138 Inventor of Super-Toast Jul 14, 2008 #144 Agreed to alternate form and to the sonic weakness.
Shade Monster Junkie Jul 14, 2008 #145 Added to Homebrews. They are rumored to be extremely rich, so double standard treasure? Bjerg-troldes speak Common, Dwarven, and Giant? Do we want to change any of the standard troll stats? Higher Cha maybe? Drop rend?
Added to Homebrews. They are rumored to be extremely rich, so double standard treasure? Bjerg-troldes speak Common, Dwarven, and Giant? Do we want to change any of the standard troll stats? Higher Cha maybe? Drop rend?
demiurge1138 Inventor of Super-Toast Jul 14, 2008 #146 Agreed to the high Charisma and treasure. Not sure if we should drop rend. We could change claws to slams and go for pummel?
Agreed to the high Charisma and treasure. Not sure if we should drop rend. We could change claws to slams and go for pummel?
G GrayLinnorm Explorer Jul 15, 2008 #147 Since they like to play tricks, maybe we can boost their Intelligence?
demiurge1138 Inventor of Super-Toast Jul 15, 2008 #148 Yeah, boosting their mental abilities seems wise.
freyar Extradimensional Explorer Jul 15, 2008 #149 Definitely keep rend or else pummel. Int 10, Wis 13, Cha 10?
Shade Monster Junkie Jul 15, 2008 #150 Updated with the improved mental scores. Let's keep claws/rend, unless there's a strong desire for slam/pummel. Skills: 18 A high Bluff seems like a good idea. Maybe Sleight of Hand? Disguise? Feats: Swap Alertness for Skill Focus (Bluff)? Replace Track with something else tricksy?
Updated with the improved mental scores. Let's keep claws/rend, unless there's a strong desire for slam/pummel. Skills: 18 A high Bluff seems like a good idea. Maybe Sleight of Hand? Disguise? Feats: Swap Alertness for Skill Focus (Bluff)? Replace Track with something else tricksy?