Special Conversion Thread: Finishing off giants and their kin

Ahh, ok. I think the idea would be that he'd be allowed to pick up even larger rocks, but I think that's just overcomplicating things. So we're all agreed, good.
 

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Let's split the skills evenly between Climb, Intimidate, and Spot.

Let's take (slam) off of Weapon Focus in the feat list. Thinking about this, let's swap SR out for Berzerker. That'll be more fun.

Power Attack, Improved Bull Rush, Awesome Blow, Improved Sunder, Cleave, Great Cleave, Weapon Focus (longspear), Improved Critical (longspear), Improved Initiative
Overwhelming Critical (longspear), Superior Initiative, Thundering Rage, Ruinous Rage, Devastating Critical (longspear)
2 more

Edit: I had an idea! Drop Spot and put those ranks into Intimidate. Then add Terrifying Rage. Then we just need 1 more feat. If we add Dire Charge to the list, that would be a nice choice.
 
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Ok, then. Starting with Antaeus. I notice that he has extra DR, but his abilities are a bit low. His natural AC is also 1 low. He also has an undescribed SQ "superior fast healing" which sounds redundant with instantaneous healing. Shall we tidy him up?
 

Sounds good.

He's going to end up short one ability (contact with earth, growth, instantaneous healing, and great wrestler all apply). Should we change the gigantes to gain specialized powers equal to (HD/10) +1? Or maybe roll earth mastery and contact with earth into a single ability?

Should we add "or by character class" to the gigantes' advancement lines?

What about the Earth subtype? Drop it?

Wow...we really messed up his skill ranks the first time!
 

Let's add an extra special power. We can give Alcyoneus SR back (or whatever you'd like).

Yes to character class advancement.

Uhh, drop earth subtype.

Yeah, let's reconsider all skills and feats.
 

Updated.

Revising Antaeus...

Antaeus
Large Giant
Hit Dice: 32d8+254 (398 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 24 (-1 size, +15 natural), touch 9, flat-footed 24
Base Attack/Grapple: +24/+53
Attack: Slam +35 melee (1d8+11/19-20) or rock +24 ranged (2d6+11)
Full Attack: 2 slams +35 melee (1d8+11/19-20) or rock +24 ranged (2d6+11)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rock throwing
Special Qualities: Low-light vision, resistance to acid 5, rock catching, specialized powers (earth mastery, great wrestler, growth, instantaneous healing)
Saves: Fort +24, Ref +10, Will +14
Abilities: Str 32, Dex 10, Con 24, Int 8, Wis 11, Cha 12
Skills: 33
Feats: Awesome Blow, Cleave, Endurance, Epic Toughness, Epic Will, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Grapple (B), Improved Sunder, Legendary Wrestler (B), Power Attack, Weapon Focus (slam)
Environment: Any
Organization: Solitary
Challenge Rating: 21
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: 31-34 HD (Large) or by character class
Level Adjustment: —

Earth Mastery (Ex): The gigantes gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the gigantes takes a –4 penalty on attack and damage rolls.

Great Wrestler: The gigantes gains Improved Grapple and Legendary Wrestler as bonus feats.

Growth (Su): As long as it is in contact with the ground, the gigantes may, as a free action, begin growing, increasing his mass and physical prowess incrementally. So long as it wishes and remains in contact with the ground, the gigantes will continue to grow every subsequent round, at the beginning of its turn. When the gigantes grows, its size increases to the next highest size category, gaining all benefits and penalties for the size increase (ability scores, natural armor bonus, and base slam damage change appropriately), and doubling in height and weight. When the gigantes reaches Colossal size it stops growing, but can remain at that size as long as it wishes.

When the gigantes wishes to end this ability, loses contact with the ground, becomes unconscious, or dies, it returns to its normal size by decreasing to the next lowest size category each round.

Instantaneous Healing (Ex): If the gigantes begins its turn in contact with the earth, it instantly regains all lost hit points. This works just like natural healing. It does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow the gigantes to regrow or reattach lost body parts.


Feel free to recommend feat replacements.
 

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