Special Conversion Thread: Finishing off giants and their kin


log in or register to remove this ad

We need to specify # of special abilities. You suggested "Number of special traits equals HD divided by 10? That's 3 for Large and Huge, 4 for Gargantuan, and 4 or more for Colossal." That seems good for me.

We should also specify SR. What % do you think? 50% or CR+10? Or less?

Then I think we're good for our sample.
 

Good points.

50% equals CR + 11, which works fine for me. Or, take the base CR for each size and add 11? Thus, Large = 32, Huge = 33, Gargantuan = 34, Colossal = 35?
 


Updated.

Here's a start for Alcyoneus...

Alcyoneus
Colossal Giant
Hit Dice: 45d8+585 (787 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 36 (-8 size, +27 natural, +3 breastplate), touch 2, flat-footed 36
Base Attack/Grapple: +33/+72
Attack: Oversized +3 longspear +51 melee (8d6+37/x3) or slam +48 melee (4d6+23) or rock +26 ranged (6d6+23)
Full Attack: +3 longspear +51/+46/+41/+36 melee (8d6+37/x3) or 2 slams +48 melee (4d6+23) or rock +26 ranged (6d6+23)
Space/Reach: 30 ft./30 ft. (35 ft. w/longspear)
Special Attacks: Rock throwing
Special Qualities: Low-light vision, resistance to acid 5, rock catching, specialized powers (born with armaments, oversized weapon, 2 more)
Saves: Fort +37, Ref +15, Will +15
Abilities: Str 56, Dex 10, Con 36, Int 8, Wis 11, Cha 12
Skills: 48 (see below)
Feats: 16 (9 can be epic)(see below)
Environment: Any
Organization: Solitary
Challenge Rating: 25
Treasure: Standard (in addition to arms and armor above)
Alignment: Usually chaotic evil
Advancement: 46+ (Colossal)
Level Adjustment: —

Born with Armaments: Alcyoneus was born armed with a +3 longspear and a +3 breastplate.

Oversized Weapon (Ex): The gigantes can wields a weapon sized for a creature one size larger without penalty.

I think we need to note in oversized weapons that it applies only to manufactured weapons, and not the gigantes natural attacks. What about thrown rocks, though?
 

Let's not let it apply to rocks, I think. (That reminds me, we should list the size of rocks for Gargantuan and Colossal gigantes.)

Another thought: their damage is pretty high already, but why not add Imp Natural Attack to the list of feats? Normally I don't like it for "standard" monsters, but these guys are all customized anyway.

For Alcyoneus, I think I like Physically Dominating or Mental Giant (he's an elite gigantes, after all) and either SR or Born to Fight. Vaguely seems to fit the mythology.
 

pass on thrown rocks. Only the stuff it carries around. I'd shudder to see this guy on a mountain side picking up normal rocks and making them Uber.

are we statting out all the Named giants?
 

I'm a little confused what you mean about the thrown rocks. In any case, I think we absolutely should keep rock throwing. After all, these are quintessential giants. Also, if you check the wikipedia entry, you see Alcyoneus (our sample) throwing a big ol' boulder.

I think we're just going to do one sample (and maybe clean up the other two that are already in the CC).
 


I'm a little confused what you mean about the thrown rocks. In any case, I think we absolutely should keep rock throwing. After all, these are quintessential giants. Also, if you check the wikipedia entry, you see Alcyoneus (our sample) throwing a big ol' boulder.

I think we're just going to do one sample (and maybe clean up the other two that are already in the CC).

I was agree with you in regards to not making the rock throwing a super power, just regular ole rock throwing re: your prior post.

Let's not let it apply to rocks, I think. (That reminds me, we should list the size of rocks for Gargantuan and Colossal gigantes.)
 

Remove ads

Top