Special Conversion Thread: Finishing off the fey


log in or register to remove this ad

I don't think so.

Any? Rakshasa have "warm marshes," but that sounds silly for such cosmopolitan fiends.

I'd go for "any warm land and underground", since they live in the tropics.

Solitary, like rakshasas, I think. Fits their MO, but I guess you could argue for pairs.

Solitary fits best, I agree.

CR 3 or 4.

They look like a Challenge Rating 3 to me, they aren't that tough in a fight.

Not quite sure about advancement by character class, Hit Dice would work just as well, but it works OK for me.

They'll need a favoured class though, I'm thinking sorcerer.

standard treasure.

Yup, might as well.
 



According to Echohawk's unconverted threads, only 5 fey left!
I count nine fey left actually, unless I missed a conversion of one of these?

Boggart [Dragon #239]
Boggart [Dragon #54]
Changeling, Faerie [Blood Spawn]
Fachan [Celts Campaign Sourcebook (HR3)]
Fairy [Supplement IV: Gods, Demigods, Heroes]
Gremlin, Type I [Dragon #79]
Gremlin, Type II [Dragon #79]
Hu Hsien [Monstrous Compendium Kara-Tur Appendix]
Sidhe [Tall Tales of the Wee Folk (PC1)]
 

Oops. I was extrapolating a bit, there. B-)

We ruled out the Supplement IV fairy awhile back as "too generic for conversion". It seems to have been rolled into a number of later fey.

The fachan was already converted, somewhere. I'll need to track it down.

The hu hsien is probably a humanoid (shapechanger), like the hengeyokai.

And I think I counted the boggarts as a single creature from two sources. :blush:
 

The fachan was already converted, somewhere. I'll need to track it down.
Are you thinking of this one? If so, the celtic and Forgotten Realms fachans are slightly different, although clearly based on the same mythological creature. The FR version is more interesting, with its "head butt" and paralytic bite. The celtic version is slightly weaker and fairly dull. I'm not sure it really warrants a separate conversion.
 


I could definitely see a "Lesser Fachan" or a "Celtic Fachan" variation as a separate creature, albeit perhaps a slightly dull one, once you get past the strange appearance. Do you need the stats from HR3?
 

I believe you already took care of that...

Fachan
CLIMATE/TERRAIN: Temperate hills, mountains, and rough
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: Low (5-7)
TREASURE: U (Z)
ALIGNMENT: Chaotic evil
NO. APPEARING: 1
ARMOR CLASS: 5
MOVEMENT: 9
HIT DICE: 5
THAC0: 15
NO. OF ATTACKS: 1
DAMAGE/ATTACK: by weapon (Strength 18/50)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: M (6/ tall)
MORALE: Steady (11-12)
XP VALUE: 270

The fachan is a roughly humanoid creature that haunts the rugged hills and mountains of Scotland. Its appearance is very striking; it has one leg placed centrally under its body, one arm sprouting from the middle of its chest, and one eye in the middle of its face. It has a single tuft of extremely tough hair rising from the top of its head.

Despite only having one leg, the fachan is both quick and agile and makes a formidable opponent. They prefer to ambush lone travelers on the mountains at night or in foul weather but have been known to attack isolated farmsteads for food.

Combat: The fachan has a strength of 18/50 and gains a +1 attack bonus and +3 damage bonus when using a weapon. An unarmed fachan can tear with its single claw for 1d6 damage. Fachans use melee weapons such as clubs and axes, preferring brute force over subtlety. Their main tactic is a fast surprise attack, seeking to overwhelm the opponent quickly by sheer force.

Habitat/Society: Fachans live in caves and other sheltered places in the wildest and bleakest of hills and mountains. They have also been known to lair in abandoned stone cottages in the mountains, and the temporary huts used by shepherds in upland summer pastures. They are entirely solitary; fachans are only seen together if compelled by some more powerful creature. Nothing is known of their reproductive habits, if any, but they can live indefinitely unless they are killed in combat or by some accident.

Ecology: Fachans eat any form of meat and seem to waylay humans principally for food. They also eat any wild animals that they can overcome by force and surprise. They scavenge from carcasses they find on the mountainside but do not set traps for game. They do not alter their environment at all, apart from littering their lairs with bones and debris and any valuables that their victims may have been carrying.
 

Remove ads

Top