Special Conversion Thread: Finishing off the fey

Well, having a basis in RW mythology links them with fey, but their flavor and melee orientation seem more like monstrous humanoids (just like the other fachan conversion). What do you think?
 

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We could try to morph them into more of a "feychan" (or 4chan? :p), or just make 'em lesser monstrous humanoid versions.
 


I think I'm leaning towards the lesser monstrous humanoid option, based on the earlier conversion. Also, I've removed the Supplement IV fairy from the list of remaining fey, and moved the hu hsien across the humanoid list.

The two boggarts seem like different creatures, both closely related to brownies. Maybe they could be converted as a boggart (#239 version) and a "fallen" boggart (#54 version)?

Boggart
From Dragon #54, created by Roger E. Moore

(Note: The text for doesn't seem correctly typeset in the PDF version from the Dragon Magazine archive. Several words seem to be missing. I don't have a print copy of #54 to check, alas.)

FREQUENCY: Very rare
NUMBER APPEARING: 1
ARMOR CLASS: 3
MOVE: 12"
HIT DICE: 1⁄2
% IN LAIR: 10%
TREASURE TYPE: J, K, L on individual
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 7-3
SPECIAL ATTACKS: Spells
SPECIAL DEFENSES: Never surprised; save as 9th-level cleric
MAGIC RESISTANCE: As above
INTELLIGENCE: Average to low
ALIGNMENT: See below
SIZE: S (1 1/2' tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil

When, for any reason, an alignment change brownie, the formerly lawful good creature is transformed into a boggart, or "boggie." Boggarts are solitary little creatures, with extraordinary senses and dexterity (just as the they are not surprised and have 18 dexterity with a capabilities) and may also become effectively invisible in natural terrain because of their skills at hiding.
Boggarts do not possess the same spell powers as brownies do; three times a day a boggart may shapechange, hideous form that will cause a save vs. fear, at +2, for it. In their normal shape, boggarts are small, hairy folk, something like a miniature bugbear. They have dark tan brown fur, with light nut-brown skin on their hands, feet (soles only), and faces.
Boggarts enjoy creating mischief, but can be and aren't very wise at all. A randomly encountered boggart can be chaotic neutral (60%), chaotic evil (20%), true or neutral evil (5%). Evil ones may be found as servants of assassins. Neutral (with respect to good and evil) boggarts can sometimes be found living with families in cottages, more or less as pets, occasionally harassing the occupants with (usually) harmless practical jokes.
Boggarts speak only their alignment tongue (a corrupted form of the brownie language, understandable by 50% of all brownies) and common. The change from brownie to boggart is reversible only by a Wish spell. If a brownie was a familiar to a lawful good or lawful neutral magic-user before the change, he will become hard to manage (at best) in boggart form and will run away.

Boggart
From Dragon #239, created by Brian Corvello

CLIMATE/TERRAIN: Temperate/Urban
FREQUENCY: Rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Night
DIET: Omnivorous
INTELLIGENCE: Very (11-12)
TREASURE: F
ALIGNMENT: Lawful Good

NO. APPEARING: 1
ARMOR CLASS: 2
MOVEMENT: 12
HIT DICE: 1
THAC0: 20
NO. OF ATTACKS: 0
DAMAGE/ATTACK: n/a
SPECIAL ATTACKS: Spells
SPECIAL DEFENSES: Invisibility
MAGIC RESISTANCE: 10%
SIZE: T (1' tall)
MORALE: Steady (11-12)
XP VALUE: 270

Boggarts are tiny, helpful cousins to brownies who live in extremely old buildings. They much prefer inhabited homes to abandoned structures.
Boggarts are invisible to all but the most innocent of humans. These are usually children, but occasionally a very good paladin or lawful good priest can see them. Those who have viewed boggarts describe them as funny little men with big noses and colorful clothes. Boggarts speak the common tongue as well as the languages of elves and brownies.

Combat: Boggarts shun fighting, and they hate evil creatures. When one enters their home, they use their spell abilities to torment the creature in hopes of driving it away. Boggart pranks may include making an offending creature’s hair grow, turning it green, or making it trip over the furniture.
Boggarts have several spell-like powers to help them with their jokes. At will they can use faerie fire, ventriloquism, dimension door, audible glamer, cantrip, and telekinesis (50 lb..). As noted, they are invisible to most creatures, and only detection spells can reveal their presence.
Anyone who is cowardly enough actually to kill a boggart becomes the recipient of a debilitating curse of the DM's design. This may be lifted only by a remove curse spell by a caster of no less than 12th level.
Boggarts have a particular weakness: they are frightened by loud noises, which cause them to make a Morale check or flee.
Those who can communicate with boggarts find them a great source of information. Assume that any boggart is 50% likely to know any fact about the area in which they live, 80% if that knowledge involves other fairies.

Habitat/Society: Boggarts are helpful creatures who live in houses belonging to very good people, helping out with chores and such after the family goes to bed. They also have been known to play with young children, but they vanish when a disbelieving adult is near.
Boggarts never accept payment for their help, though if someone leaves out small scraps of food for them, they gladly gobble it up.
Boggarts are usually solitary, though every month at the night of the full moon, dozens--or even hundreds--of boggarts gather in one area for a big festival. Very few mortals have seen these merry occurrences, and those who have tell that strange secrets can be gleaned from them.

Ecology: Boggarts are primarily vegetarians, though they may eat sausages and smoked meats at their festivals.
Boggarts don't hoard wealth, but some may have a small amount of treasure collected over the years. A boggart may be convinced to give up his treasure if he's sure it will go to a worthy cause.
 


We could try to morph them into more of a "feychan" (or 4chan? :p), or just make 'em lesser monstrous humanoid versions.

I like the idea of making them Fey, but that's a little tricky considering they're supposed to be excellent warriors.

How about giving them the same "Pseudo-Fighter" SQ as we did the Skotos?

Furthermore, I'd fancy giving them some of the more outré supernatural traits that some Celtic folklore attributes to them - i.e. a mind-blasting terrifying appearance (stuns or paralyzes?) and immortality (can only be killed by uprooting the tuft of hair on their heads - a custom form of regeneration?).

Suppose we could do a "Lesser Fachan" which just has the Fighter-ability and follows the Roger o' the Moore stats, and a "Greater Fachan" with the supernatural traits.
 

Except there's already a "greater fachan" with 4HD that Echohawk linked above. (Ironically, these boring ones have 5HD.) I could see giving them some sort of fear ability, but I'm still coming back to monstrous humanoid or even aberration -- at least one web site I found in a quick google search lists them as a type of athatch.
 

Except there's already a "greater fachan" with 4HD that Echohawk linked above. (Ironically, these boring ones have 5HD.)

Well I suppose we could call the fearsome immortal one an "Unseelie Fachan" and the mundane one without magical powers a "Lesser Fachan".

Shall we do a Lesser Fachan and argue about t'other later?

I could see giving them some sort of fear ability, but I'm still coming back to monstrous humanoid or even aberration -- at least one web site I found in a quick google search lists them as a type of athatch.

I'm guessing there's an extraneous T in there and you meant an Athach.

Of those two type options I like Monstrous Humanoid more than Aberration, since they'd get better Reflex saves and BAB, but their weird appearance argues for Aberration.

We could make them an Aberration with a Skelos-style "Pseudo-Fighter" special quality, giving the Fachan a fighter's BAB and bonus feats?
 

Yeah, got that extra "t." The appearance and relation to the athach makes me lean more toward aberration now.
 

Yeah, got that extra "t." The appearance and relation to the athach makes me lean more toward aberration now.

Okay then, let's make it an Aberration with a fighter-boost and see where that takes us.

Medium Aberration
5 Hit Dice

A direct translation of its +4 damage bonus would give it Strength 16-17.

AD&D Low Intelligence is Int 5-7. Might as well make it Int 7, like an Athach. Indeed, we could just set all its mental stats the same as an Athach.

Constitution? They don't have a hit point bonus in the original. Scaling an Athach's Con 21 down to Medium would give them Con 13. They've also been compared to Ogres, which would scale down to Con 12.

Constitution 12?

That just leaves Dexterity. They're described as pretty agile, if I remember correctly. I'm thinking Dex 14-15. That would give them AC15 if they have a natural armour bonus of +3 (which is what results if you scale down both an Athach and an Ogre to Medium).

Putting all that together:

Lesser Fachan
Medium Aberration
Hit Dice 5d8+5 (32hp)
AC 15 (+2 Dex, +3 natural)
Str 17, Dex 15, Con 12, Int 7, Wis 12, Cha 6

Looks alright to me.
 

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