Special Conversion Thread: Finishing off the fey

Maybe poison use and save bonus vs. poison, since they like to hang with assassins, and the original suggests really good saves?
 

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Added to Homebrews.

Brownies speak Common, Halfling, and Sylvan, plus one other language (usually Elven or Gnome). For the boggie, shall we limit it to Common and Sylvan?

Suggested racial bonus amount vs. poison?
 





Here's the stats for the 2nd one for easier reference.

We'll need a name change for these, methinks. Perhaps "bogey", like phantom aircraft, which I believe originated from bogeyman, which in turn may have derived from boggart?

Boggart
From Dragon #239, created by Brian Corvello

CLIMATE/TERRAIN: Temperate/Urban
FREQUENCY: Rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Night
DIET: Omnivorous
INTELLIGENCE: Very (11-12)
TREASURE: F
ALIGNMENT: Lawful Good
NO. APPEARING: 1
ARMOR CLASS: 2
MOVEMENT: 12
HIT DICE: 1
THAC0: 20
NO. OF ATTACKS: 0
DAMAGE/ATTACK: n/a
SPECIAL ATTACKS: Spells
SPECIAL DEFENSES: Invisibility
MAGIC RESISTANCE: 10%
SIZE: T (1' tall)
MORALE: Steady (11-12)
XP VALUE: 270

Boggarts are tiny, helpful cousins to brownies who live in extremely old buildings. They much prefer inhabited homes to abandoned structures.
Boggarts are invisible to all but the most innocent of humans. These are usually children, but occasionally a very good paladin or lawful good priest can see them. Those who have viewed boggarts describe them as funny little men with big noses and colorful clothes. Boggarts speak the common tongue as well as the languages of elves and brownies.

Combat: Boggarts shun fighting, and they hate evil creatures. When one enters their home, they use their spell abilities to torment the creature in hopes of driving it away. Boggart pranks may include making an offending creature’s hair grow, turning it green, or making it trip over the furniture.
Boggarts have several spell-like powers to help them with their jokes. At will they can use faerie fire, ventriloquism, dimension door, audible glamer, cantrip, and telekinesis (50 lb..). As noted, they are invisible to most creatures, and only detection spells can reveal their presence.
Anyone who is cowardly enough actually to kill a boggart becomes the recipient of a debilitating curse of the DM's design. This may be lifted only by a remove curse spell by a caster of no less than 12th level.

Boggarts have a particular weakness: they are frightened by loud noises, which cause them to make a Morale check or flee.

Those who can communicate with boggarts find them a great source of information. Assume that any boggart is 50% likely to know any fact about the area in which they live, 80% if that knowledge involves other fairies.

Habitat/Society: Boggarts are helpful creatures who live in houses belonging to very good people, helping out with chores and such after the family goes to bed. They also have been known to play with young children, but they vanish when a disbelieving adult is near.

Boggarts never accept payment for their help, though if someone leaves out small scraps of food for them, they gladly gobble it up.

Boggarts are usually solitary, though every month at the night of the full moon, dozens--or even hundreds--of boggarts gather in one area for a big festival. Very few mortals have seen these merry occurrences, and those who have tell that strange secrets can be gleaned from them.

Ecology: Boggarts are primarily vegetarians, though they may eat sausages and smoked meats at their festivals.

Boggarts don't hoard wealth, but some may have a small amount of treasure collected over the years. A boggart may be convinced to give up his treasure if he's sure it will go to a worthy cause.
 
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Here's the stats for the 2nd one for easier reference.

We'll need a name change for these, methinks. Perhaps "bogey", like phantom aircraft, which I believe originated from bogeyman, which in turn may have derived from boggart?

Regular D&D brownies live in woods, while these live indoors, so how about calling them "House Brownies" or "Domestic Boggarts"?

As for the stats, the WOTC version of the brownie seems a good place to start again.

I think we'd be best keeping the 3E brownie's 1/2 HD instead of the AD&D boggart's 1 HD, since an AD&D brownie had 2 HD.

The main difference between this 'Boggart' and the 'Wild Brownie' I can see are:

Less Intelligent: Very (11-12) versus the Brownie's Int 14. I'd drop the Int to 12.

No Attacks!: - the Wild Brownie has weapons, the House Boggart only use spells.

Invisibility: Use a pixie's greater invisibility?

Spell Resistance: 10% MR is equal to SR 8.

SLAs: The original has at-will faerie fire, ventriloquism, dimension door, audible glamer, cantrip, and telekinesis (50 lb..). The dimension door, faerie fire, ghost soundand ventriloquism are pretty straightforward. The 50-pound telekinetic power could be telekinesis with caster level 2. The cantrip can be a handful of 0-level domestic spells (I fancy dancing lights, mending, message, open/close and prestidigitation?)

Dying Curse: Anyone who murders a House Boggart suffers effects equal to breaking a mark of justice?

Frightened by Noise: Some kind of fear-based SQ, plus a save penalty to sonic attacks?
 

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