Special Conversion Thread: Finishing off the fey

Added to Homebrews.

I used my suggested name "bogey" since the house brownie name was alway used by a 3x creature, and "domestic boggart" implies a house-dwelling evil will-o'-wisp larva. If the majority of you prefer a different name, I'll be happy to change it.

I have no strong objection to 'Bogey'.

I'd prefer to have something on the attack line, even if it's just an unarmed strike. Brownies shun melee as well, yet they were given masterwork short swords and slings.

I don't mind giving it an attack entry, but could we give it something different from a shortsword as that's a Martial weapon and they look like they're unskilled in combat. How about a club or light mace, which have the same damage dice but are Simple weapons?

For the telekinesis, how about using something similar to the ghost?

Telekinesis (Su): A bogey can use telekinesis as a standard action (caster level 2nd or equal to the bogey's HD, whichever is higher). When a bogey uses this power, it must wait 1d4 rounds before using it again.

That looks fine to me.

For the "frightened by noise", how about requiring a Fort save vs. damage dealt by sonic attacks or become frightened for x rounds?

We could modify the "Fear of Flames" we gave our Plantfolk (Malatran Mold Man) conversion. Something like:
Fear of Noise (Ex): A bogey has an irrational terror of loud sounds. It must make a Will save (DC equals the DC of the sonic effect or 10, whichever is higher) or be frightened for 1d4 rounds. Particularly loud and jarring mundane noise, like the pealing of an enormous bell, may have a DC higher than the default of 10. If a bogey is struck by a sonic fear attack it must make two saves versus fear, one for the special attack's fear and one for its own fear of noise, and the duration of the resulting fear effects stack.

Example: A bogey is affected by the bay of a Yeth Hound, a special attack that causes 2d4 rounds of the panicked condition. If the bogey fails its save versus the Bay it is panicked for 2d4 rounds, if it fails its save vs Fear of Noise it is frightened for 1d3 rounds, if it fails both saves it is panicked for 3d4 rounds.
Racial bonus on Knowledge (local) checks, and a slightly higher bonus on Knowledge (nature) checks?

These look like fairly domesticated sprites, so I'd just go for Knowledge (local).
 

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Nice recollection of "fear of flames". :cool:

I think I prefer that to what we've got now.

As for weaponry, I think a club will suffice for the rare times it uses it.

I'm standing by Knowledge (nature), though, as that is the key skill for obatining information on fey.
 

Let's go with light mace and give them Weapon Finesse as a bonus (as that's pretty standard to do). Speaking of, the attack bonus should be -1 at present, right (+0 BAB, +2 size, -3 Str)?
 

Let's go with light mace and give them Weapon Finesse as a bonus (as that's pretty standard to do). Speaking of, the attack bonus should be -1 at present, right (+0 BAB, +2 size, -3 Str)?

Yes, I make it -1 attack too.

Since they're not supposed to be very good with weapons I'd rather not give them Weapon Finesse, which would up their mace attack to +7!
 



Craft (any two), Know (local), Know (nature), Listen, Move Silently, Sense Motive, Spot? I figure greater invisibility removes most need for Hide.

Remove curse is a cleric 3 spell, so CL for the curse (and probably SLAs) should be higher than 5. Maybe CL 8?
 

Craft (any two), Know (local), Know (nature), Listen, Move Silently, Sense Motive, Spot? I figure greater invisibility removes most need for Hide.

That skill-selection looks pretty much ideal to me. Can't see anything I'd change.

Will it have racial bonuses on any of them? Maybe a +2 to domestic Craft skills as brownies are good at handicrafts (and doesn't the official 3E version has a racial bonus on a Craft skill), plus a racial bonus of +4 or so on Move Silently?

EDIT: I suppose we could define what its Craft skills are, and say it only gets a racial bonus in those two skills. So, what do you fancy for Craft (X) and Craft (Y). Something like cooking and housekeeping?

EDITED EDIT: Come to think of it, Handle Animal might make a useful addition to the skills.

Remove curse is a cleric 3 spell, so CL for the curse (and probably SLAs) should be higher than 5. Maybe CL 8?

Back in post #510 I suggested mark of justice as a model for the curse. That's a 5th level cleric spell, so I'd suggest Caster Level = Brownie's Hit Dice +8.
 
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Let's stick with the flat +2 bonus on Craft skills of the brownie, and limit the Move Silently bonus to within its adopted house as we decided to borrow from the house brownie upthread.

If we work in Handle Animal, pilfer a rank from each Knowledge skill, Listen, and Spot?

Updated.

Feats: Dodge (B), 1 more (brownie has Agile, but that seems a poor fit here. Perhaps Skill Focus [Craft]?)

Environment: Any building?

Organization: Solitary or festival (x-x hundred) [x=50-500?]

Challenge Rating: 3? (like a standard brownie)
 

Let's stick with the flat +2 bonus on Craft skills of the brownie, and limit the Move Silently bonus to within its adopted house as we decided to borrow from the house brownie upthread.

If we work in Handle Animal, pilfer a rank from each Knowledge skill, Listen, and Spot?

If we do decide on Handle Animal I don't think they need many ranks in it, so just a point of each Knowledge skill for a token +3 Handle Animal may be enough.

Feats: Dodge (B), 1 more (brownie has Agile, but that seems a poor fit here. Perhaps Skill Focus [Craft]?)

Their Craft is already reasonably high, so I was thinking Stealthy.

Environment: Any building?

Organization: Solitary or festival (x-x hundred) [x=50-500?]

Environment looks alright.

Five hundred seems a bit high, since festivals number in the "dozens--or even hundreds--" I would think 20-200 would be sufficient.

I'm also tempted to add an intermediate number for them - something like Family (2-5) - despite them being noted as usually being solitary.

Challenge Rating: 3? (like a standard brownie)

Seems rather high, they don't have much in the way of offensive abilities. CR2 would seem generous.
 

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