Cleon
Legend
Added to Homebrews.
I used my suggested name "bogey" since the house brownie name was alway used by a 3x creature, and "domestic boggart" implies a house-dwelling evil will-o'-wisp larva. If the majority of you prefer a different name, I'll be happy to change it.
I have no strong objection to 'Bogey'.
I'd prefer to have something on the attack line, even if it's just an unarmed strike. Brownies shun melee as well, yet they were given masterwork short swords and slings.
I don't mind giving it an attack entry, but could we give it something different from a shortsword as that's a Martial weapon and they look like they're unskilled in combat. How about a club or light mace, which have the same damage dice but are Simple weapons?
For the telekinesis, how about using something similar to the ghost?
Telekinesis (Su): A bogey can use telekinesis as a standard action (caster level 2nd or equal to the bogey's HD, whichever is higher). When a bogey uses this power, it must wait 1d4 rounds before using it again.
That looks fine to me.
For the "frightened by noise", how about requiring a Fort save vs. damage dealt by sonic attacks or become frightened for x rounds?
We could modify the "Fear of Flames" we gave our Plantfolk (Malatran Mold Man) conversion. Something like:
Fear of Noise (Ex): A bogey has an irrational terror of loud sounds. It must make a Will save (DC equals the DC of the sonic effect or 10, whichever is higher) or be frightened for 1d4 rounds. Particularly loud and jarring mundane noise, like the pealing of an enormous bell, may have a DC higher than the default of 10. If a bogey is struck by a sonic fear attack it must make two saves versus fear, one for the special attack's fear and one for its own fear of noise, and the duration of the resulting fear effects stack.
Example: A bogey is affected by the bay of a Yeth Hound, a special attack that causes 2d4 rounds of the panicked condition. If the bogey fails its save versus the Bay it is panicked for 2d4 rounds, if it fails its save vs Fear of Noise it is frightened for 1d3 rounds, if it fails both saves it is panicked for 3d4 rounds.
Example: A bogey is affected by the bay of a Yeth Hound, a special attack that causes 2d4 rounds of the panicked condition. If the bogey fails its save versus the Bay it is panicked for 2d4 rounds, if it fails its save vs Fear of Noise it is frightened for 1d3 rounds, if it fails both saves it is panicked for 3d4 rounds.
Racial bonus on Knowledge (local) checks, and a slightly higher bonus on Knowledge (nature) checks?
These look like fairly domesticated sprites, so I'd just go for Knowledge (local).