Shade
Monster Junkie
Hmm...it looks like there's a 3.5 house brownie in Dragon #331.
Here are its stats for comparison:
Tiny Fey
Hit Dice: 1d6 (3 hp)
Initiative: +4
Speed: 30 ft. (6 squares), fly 20 ft. (average)
Armor Class: 17 (+2 size, +4 Dex, +1 natural), touch 16, flat-footed 13
Base Attack/Grapple: +0/-10
Attack: Tiny short sword +0 melee (1d3-2/19-20) or tiny shortbow +6 ranged (1d2/x3)
Full Attack: Tiny short sword +0 melee (1d3-2/19-20) or tiny shortbow +6 ranged (1d2/x3)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 11
Saves: Fort +0, Ref +6, Will +4
Abilities: Str 6, Dex 18, Con 11, Int 14, Wis 15, Cha 14
Skills: Appraise +4, Bluff +4, Escape Artist +8, Handle Animal +4, Hide +16, Knowledge (local) +6, Knowledge (nature) +4, Listen +4*, Move Silently +8*, Open Lock +6, Spot +4*, Tumble +6
Feats: Dodge
Environment: Farm house, manor, temperate forests
Organization: Solitary
Challenge Rating: 1
Treasure: No coins; 50% goods; 50% items
Alignment: Always chaotic good
Advancement: 1-5 HD (Tiny)
Level Adjustment: +4
Spell-Like Abilities: At will--alter self, calm animals, detect magic, open/close, pass without trace, prestidigitation, speak with animals; 3/day--alarm, animate rope, charm animal (DC 13), dancing lights, detect secret doors, entangle (DC 13), knock, locate object, mage hand. The save DCs are Charisma-based.
Skills: House brownies have a +6 racial bonus on Listen, Move Silently, and Spot checks within the house they've adopted as their own. These bonuses only function within one home that a brownie has resided in for more than 30 days.
Here are its stats for comparison:
Tiny Fey
Hit Dice: 1d6 (3 hp)
Initiative: +4
Speed: 30 ft. (6 squares), fly 20 ft. (average)
Armor Class: 17 (+2 size, +4 Dex, +1 natural), touch 16, flat-footed 13
Base Attack/Grapple: +0/-10
Attack: Tiny short sword +0 melee (1d3-2/19-20) or tiny shortbow +6 ranged (1d2/x3)
Full Attack: Tiny short sword +0 melee (1d3-2/19-20) or tiny shortbow +6 ranged (1d2/x3)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 11
Saves: Fort +0, Ref +6, Will +4
Abilities: Str 6, Dex 18, Con 11, Int 14, Wis 15, Cha 14
Skills: Appraise +4, Bluff +4, Escape Artist +8, Handle Animal +4, Hide +16, Knowledge (local) +6, Knowledge (nature) +4, Listen +4*, Move Silently +8*, Open Lock +6, Spot +4*, Tumble +6
Feats: Dodge
Environment: Farm house, manor, temperate forests
Organization: Solitary
Challenge Rating: 1
Treasure: No coins; 50% goods; 50% items
Alignment: Always chaotic good
Advancement: 1-5 HD (Tiny)
Level Adjustment: +4
Spell-Like Abilities: At will--alter self, calm animals, detect magic, open/close, pass without trace, prestidigitation, speak with animals; 3/day--alarm, animate rope, charm animal (DC 13), dancing lights, detect secret doors, entangle (DC 13), knock, locate object, mage hand. The save DCs are Charisma-based.
Skills: House brownies have a +6 racial bonus on Listen, Move Silently, and Spot checks within the house they've adopted as their own. These bonuses only function within one home that a brownie has resided in for more than 30 days.