Hooray, a new ooze!
So, should we add a mini-stat-block for the skeleton-mounted goop ghoul?
I'd just add the extra info in a regular stat-block. Let's see, we can stick in a few of the basics.
Is it an Ooze or an Aberration? Regular Oozes lack both a goop ghoul's proficiency with weapons and intelligence, which argues for Aberration.. However, it is describes as "an amoeba-like creature similar to a black pudding or gray ooze" and this is the Finishing off the oozes thread, and enough of the poor things have switched to Aberrations already.
So how about this for starters:
Goop Ghoul
Medium Ooze?
Hit Dice: 2d10+8 (19 hp)
Initiative: 0?
Speed: 5 ft. (1 square) or 30 ft. (6 squares)[on skeleton] or 15 ft. (3 squares)[improvised armature]
Armor Class: 13 (+3 natural) touch 10, flat-footed 13
Base Attack/Grapple: +1/+1
Attack: Touch +1 melee touch (paralysis) or weapon +1 melee (weapon + paralysis?) -
the description is a bit vague here, do the goop ghoul's weapon attacks cause paralysis or just its flesh? Its only offense listed is one weapon attack, which implies that it covers its weapon with paralyzing slime.
Space/Reach: 5 ft./5 ft.
Special Attacks: Paralysis, dissolving
Special Qualities: immunity to electricity, ooze traits
[except for those it lacks, like Mindless - now can it be flanked when it's on a skeleton?], disguise (when on skeleton) or transparent (when not on skeleton), resistant to cold, vulnerable to fire
Saves: Fort +4, Ref +0, Will +0
Abilities: Str 11, Dex 10, Con 18, Int 7, Wis 10, Cha 1
These stats are just placeholders, but I think they're in the right area
Skills:
5 ranks
Feats:
1 feat
Environment: Underground
Organization: Solitary
Challenge Rating: 1
- maybe 2 due to its Paralysis?
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Medium)
The description suggests once it gets any bigger (4 HD) it will split into two 2-HD goop ghouls
Level Adjustment: -