Mortis said:
Increase standard toad to tiny and add poison
Toad
Tiny Animal
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 10 ft. (2 squares)
Armor Class: 12 (+2 size), touch 12, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: --
Full Attack: --
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Poison
Special Qualities: Amphibious, low-light vision
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 3, Dex 10, Con 11, Int 1, Wis 14, Cha 4
Skills: Hide +16, Listen +4, Spot +4
Feats: Alertness
Environment: Temperate and warm forests
Organization: Solitary or pair
Challenge Rating: x
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --
Poison (Ex): ....
Skills: A toad’s coloration gives it a +4 racial bonus on Hide checks.
Since it had a hop speed, we should probably give it a +12 racial bonus on Jump checks, and use its Dexterity modifier rather than its Strength modifier on Climb, Jump, and Swim checks.