Special Conversion Thread: Lycanthropes and their ilk

freyar

Extradimensional Explorer
Let's go with your proposal for Control Shape with "lust" rather than 'love."

I like the description and background! I think if we go with that and remove the question mark from the alignment, they're done!
 

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Cleon

Legend
Come to think of it, remember this old post:

I'm tempted to make this a shapeshifting monster like we did for the Sheneya and Meeka which also originated from this source.

A standard SRD template lycanthrope would lack the interesting special abilities.

That said, I would also be game to stat up a Wereape, Weregorilla or even a Werechimpanzee for the sake of the exercise.

I actually worked out the stats for a standard lycanthrope Wereape, so we might as well add them to the CC. They just need some flavour text added.
 

Cleon

Legend
Wereape (Ape & Dire Ape Lycanthropes)

Wereape, Human Form
Medium Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 4d8+12 (38 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15
Base Attack/Grapple: +4/+5
Attack: Battleaxe +6 melee (1d8+1/×3); or javelin +4 ranged (1d6+1)
Full Attack: Battleaxe +6 melee (1d8+1/×3); or javelin +4 ranged (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Alternate form, ape empathy, low-light vision, scent
Saves: Fort +7, Ref +4, Will +3
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills: Climb +9, Handle Animal +3*, Intimidate +3*, Jump +5, Listen +6, Spot +6
Feats: Alertness, Iron Willᴮ, Toughness, Weapon Focus (battleaxe)ᴮ

Wereape, Ape Form
Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 4d8+12 (38 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +4/+14
Attack: Claw +9 melee (1d6+6)
Full Attack: 2 claws +9 melee (1d6+6) and bite +4 melee (1d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Curse of lycanthropy
Special Qualities: Alternate form, ape empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 23, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Skills: Climb +14, Handle Animal +3*, Intimidate +3*, Jump +10, Listen +6, Spot +6
Feats: Alertness, Iron Willᴮ, Toughness, Weapon Focus (battleaxe)ᴮ

Wereape, Hybrid Form
Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 4d8+12 (38 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +4/+14
Attack: Battleaxe +10 melee (2d6+6/×3); or claw +9 melee (1d6+6); or javelin +5 ranged (1d8+6)
Full Attack: Battleaxe +10 melee (2d6+6/×3) and claw +4 melee (1d6+3) and bite +4 melee (1d8+3); or 2 claws +9 melee (1d6+6) and bite +4 melee (1d8+3); or javelin +5 ranged (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Curse of lycanthropy
Special Qualities: Alternate form, ape empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 23, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Skills: Climb +14, Handle Animal +3*, Intimidate +3*, Jump +10, Listen +6, Spot +6
Feats: Alertness, Iron Willᴮ, Toughness, Weapon Focus (battleaxe)ᴮ

Environment: Warm forests
Organization: Solitary, pair, family (3-4), or troupe (2-4 plus 3-5 apes)
Challenge Rating: 5
Treasure: Standard
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +3

A hulking ape at least half again as tall as a tall human. It wears rags of clothing torn to shreds by being forced upon a body far too large for them to fit.

Wereapes in humanoid form tend to be heavily built and barrel-chested. While normal wereapes are violent creatures who may attack with little provocation or just out of hunger for meat, those with dire apes as their base animal are murderously territorial and known man-eaters. Statistics for the dire ape version are presented below.

The wereape presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Combat
Wereapes rely on their brute strength to rend opponents into pieces and often employ ambush tactics. They almost always fight in hybrid form, which appears almost identical to their ape form. These cunning creatures often retreat if combat turns against them only to return to attack again when the situation is more advantageous.

Alternate Form (Su): A wereape can assume the form of an ape or an ape-humanoid hybrid.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a wereape’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Ape Empathy (Ex): A wereape can communicate with any animal of the ape family, including apes, dire apes and gorillas. A wereape also has a +4 racial bonus on Charisma-based checks against apes.

Skills: Wereapes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.


Dire Wereape
The dire wereape uses the same base humanoid as the wereape and the Dire Lycanthrope template.

Wereape, Human Form
Medium Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 5d8+15 (46 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15
Base Attack/Grapple: +4/+5
Attack: Battleaxe +6 melee (1d8+1/×3); or javelin +4 ranged (1d6+1)
Full Attack: Battleaxe +6 melee (1d8+1/×3); or javelin +4 ranged (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Alternate form, ape empathy, low-light vision, scent
Saves: Fort +7, Ref +4, Will +6
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills: Climb +9, Handle Animal +3*, Intimidate +3*, Jump +5, Listen +6, Move Silently +2, Spot +6
Feats: Alertness, Iron Willᴮ, Multiattackᴮ, Power Attack, Toughness, Weapon Focus (battleaxe)ᴮ

Dire Wereape, Ape Form
Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 5d8+15 (46 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 15 ft.
Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +4/+15
Attack: Claw +10 melee (1d6+7)
Full Attack: 2 claws +10 melee (1d6+7) and bite +5 melee (1d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Curse of lycanthropy, rend 2d6+10
Special Qualities: Alternate form, ape empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +9, Ref +6, Will +6
Abilities: Str 25, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Skills: Climb +14, Handle Animal +3*, Intimidate +3*, Jump +10, Listen +6, Move Silently +4, Spot +6
Feats: Alertness, Iron Willᴮ, Multiattackᴮ, Power Attack, Toughness, Weapon Focus (battleaxe)ᴮ

Dire Wereape, Hybrid Form
Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 5d8+15 (46 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +4/+15
Attack: Battleaxe +11 melee (2d6+7/×3); or claw +10 melee (1d6+7); or javelin +5 ranged (1d8+7)
Full Attack: Battleaxe +11 melee (2d6+7/×3) and claw +5 melee (1d6+3) and bite +5 melee (1d8+3); or 2 claws +10 melee (1d6+7) and bite +5 melee (1d8+3); or javelin +5 ranged (1d8+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Curse of lycanthropy
Special Qualities: Alternate form, ape empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +9, Ref +6, Will +6
Abilities: Str 25, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Skills: Climb +14, Handle Animal +3*, Intimidate +3*, Jump +10, Listen +7, Move Silently +4, Spot +6
Feats: Alertness, Iron Willᴮ, Multiattackᴮ, Power Attack, Toughness, Weapon Focus (battleaxe)ᴮ

Environment: Warm forests
Organization: Solitary, pair, family (3-4), or troupe (2-4 plus 3-5 apes)
Challenge Rating: 5
Treasure: Standard
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +3

SKILL BREAKDOWN:
Human Skills (12 SPs):
Handle Animal 4, Intimidate 4, Jump 4
Ape Skills (8 SPs): Listen 4, Spot 4
Dire Ape Skills (10 SPs): Listen 4, Move Silently 2, Spot 4
 
Last edited:

Cleon

Legend
I've updated the Wereape and Dire Wereape above with a description, background and tactics. It's basically ready to go if we decide to add it to the Creature Catalog.

Well it's almost good to go. The Dire version needs another feat since it has 6 Hit Dice but I was undecided what to give it. Power Attack seems the obvious albeit unimaginative option. Heck I'll just edit it in…

Note that I used the standard Lycanthrope template for the Dire Ape version rather than the CC's Dire Lycanthrope template. If you'd rather we use that it's a simple matter of adding Multiattack as a bonus feat.
 

freyar

Extradimensional Explorer
I like them! Let's go ahead and make the Dire Ape a Dire Lycanthrope too, why not?

What's next for this thread?
 

Cleon

Legend
I like them! Let's go ahead and make the Dire Ape a Dire Lycanthrope too, why not?

Updated the Wereape Working Draft to make it a Dire Lyco and am in the process of creating a HTML file version to add to the next CC upgrade.

What's next for this thread?

Well, of the Shapeshifter to-do list we have the Weredragon, Weremole, Wereowl and Werespider in the first batch.

How about we do the first one, the Weredragon. That ought to be interesting!

Of course, by "interesting" I mean "horrendously convoluted". :p
 


Cleon

Legend
Yep, let's do the funky one. Weredragon it is!

Sounds good!

Just for clarification, this beastie is not to be confused with the Weredragon that appeared in the AD&D sources Dragon #134, FA1 - Halls of the High King (1989), MCA3 - Monstrous Compendium Annual Volume Three (1996) and was renamed the Song Dragon in the 3E Monsters of Faerûn (2001).

That one's a true dragon that spends most of its time shapeshifted into a human(oid) not a lycanthrope like the one we're about to process.

Both those "Weredragons" appear in Forgotten Realms material, which doesn't help distinguish them!
 

Cleon

Legend
Weredragon Original Stats

Weredragons:
These are people who are able to transform themselves into a hybrid form that combines a humanoid shape with distinctly dragon-like features such as scales, fangs, claws, wings, and a long tail. All have wings, even those species emulating the non-winged gold dragons. Each of these creatures have the same alignment as the dragon it resembles. They have 8 hit dice. Their bites and clawed hands each do 1d6 points of damage. They can also use the dragon’s breath weapon once each day.

Originally appeared in FR7 - Hall of Heroes (1989).
 

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