Wereape (Ape & Dire Ape Lycanthropes)
Wereape, Human Form
Medium Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 4d8+12 (38 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15
Base Attack/Grapple: +4/+5
Attack: Battleaxe +6 melee (1d8+1/×3); or javelin +4 ranged (1d6+1)
Full Attack: Battleaxe +6 melee (1d8+1/×3); or javelin +4 ranged (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Alternate form, ape empathy, low-light vision, scent
Saves: Fort +7, Ref +4, Will +3
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills: Climb +9, Handle Animal +3*, Intimidate +3*, Jump +5, Listen +6, Spot +6
Feats: Alertness, Iron Willᴮ, Toughness, Weapon Focus (battleaxe)ᴮ
Wereape, Ape Form
Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 4d8+12 (38 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +4/+14
Attack: Claw +9 melee (1d6+6)
Full Attack: 2 claws +9 melee (1d6+6) and bite +4 melee (1d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Curse of lycanthropy
Special Qualities: Alternate form, ape empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 23, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Skills: Climb +14, Handle Animal +3*, Intimidate +3*, Jump +10, Listen +6, Spot +6
Feats: Alertness, Iron Willᴮ, Toughness, Weapon Focus (battleaxe)ᴮ
Wereape, Hybrid Form
Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 4d8+12 (38 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +4/+14
Attack: Battleaxe +10 melee (2d6+6/×3); or claw +9 melee (1d6+6); or javelin +5 ranged (1d8+6)
Full Attack: Battleaxe +10 melee (2d6+6/×3) and claw +4 melee (1d6+3) and bite +4 melee (1d8+3); or 2 claws +9 melee (1d6+6) and bite +4 melee (1d8+3); or javelin +5 ranged (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Curse of lycanthropy
Special Qualities: Alternate form, ape empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 23, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Skills: Climb +14, Handle Animal +3*, Intimidate +3*, Jump +10, Listen +6, Spot +6
Feats: Alertness, Iron Willᴮ, Toughness, Weapon Focus (battleaxe)ᴮ
Environment: Warm forests
Organization: Solitary, pair, family (3-4), or troupe (2-4 plus 3-5 apes)
Challenge Rating: 5
Treasure: Standard
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +3
A hulking ape at least half again as tall as a tall human. It wears rags of clothing torn to shreds by being forced upon a body far too large for them to fit.
Wereapes in humanoid form tend to be heavily built and barrel-chested. While normal wereapes are violent creatures who may attack with little provocation or just out of hunger for meat, those with dire apes as their base animal are murderously territorial and known man-eaters. Statistics for the dire ape version are presented below.
The wereape presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Combat
Wereapes rely on their brute strength to rend opponents into pieces and often employ ambush tactics. They almost always fight in hybrid form, which appears almost identical to their ape form. These cunning creatures often retreat if combat turns against them only to return to attack again when the situation is more advantageous.
Alternate Form (Su): A wereape can assume the form of an ape or an ape-humanoid hybrid.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a wereape’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Ape Empathy (Ex): A wereape can communicate with any animal of the ape family, including apes, dire apes and gorillas. A wereape also has a +4 racial bonus on Charisma-based checks against apes.
Skills: Wereapes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Dire Wereape
The dire wereape uses the same base humanoid as the wereape and the
Dire Lycanthrope template.
Wereape, Human Form
Medium Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 5d8+15 (46 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15
Base Attack/Grapple: +4/+5
Attack: Battleaxe +6 melee (1d8+1/×3); or javelin +4 ranged (1d6+1)
Full Attack: Battleaxe +6 melee (1d8+1/×3); or javelin +4 ranged (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Alternate form, ape empathy, low-light vision, scent
Saves: Fort +7, Ref +4, Will +6
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills: Climb +9, Handle Animal +3*, Intimidate +3*, Jump +5, Listen +6, Move Silently +2, Spot +6
Feats: Alertness, Iron Willᴮ, Multiattackᴮ, Power Attack, Toughness, Weapon Focus (battleaxe)ᴮ
Dire Wereape, Ape Form
Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 5d8+15 (46 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 15 ft.
Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +4/+15
Attack: Claw +10 melee (1d6+7)
Full Attack: 2 claws +10 melee (1d6+7) and bite +5 melee (1d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Curse of lycanthropy, rend 2d6+10
Special Qualities: Alternate form, ape empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +9, Ref +6, Will +6
Abilities: Str 25, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Skills: Climb +14, Handle Animal +3*, Intimidate +3*, Jump +10, Listen +6, Move Silently +4, Spot +6
Feats: Alertness, Iron Willᴮ, Multiattackᴮ, Power Attack, Toughness, Weapon Focus (battleaxe)ᴮ
Dire Wereape, Hybrid Form
Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 5d8+15 (46 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +4/+15
Attack: Battleaxe +11 melee (2d6+7/×3); or claw +10 melee (1d6+7); or javelin +5 ranged (1d8+7)
Full Attack: Battleaxe +11 melee (2d6+7/×3) and claw +5 melee (1d6+3) and bite +5 melee (1d8+3); or 2 claws +10 melee (1d6+7) and bite +5 melee (1d8+3); or javelin +5 ranged (1d8+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Curse of lycanthropy
Special Qualities: Alternate form, ape empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +9, Ref +6, Will +6
Abilities: Str 25, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Skills: Climb +14, Handle Animal +3*, Intimidate +3*, Jump +10, Listen +7, Move Silently +4, Spot +6
Feats: Alertness, Iron Willᴮ, Multiattackᴮ, Power Attack, Toughness, Weapon Focus (battleaxe)ᴮ
Environment: Warm forests
Organization: Solitary, pair, family (3-4), or troupe (2-4 plus 3-5 apes)
Challenge Rating: 5
Treasure: Standard
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +3
SKILL BREAKDOWN:
Human Skills (12 SPs): Handle Animal 4, Intimidate 4, Jump 4
Ape Skills (8 SPs): Listen 4, Spot 4
Dire Ape Skills (10 SPs): Listen 4, Move Silently 2, Spot 4