Shade
Monster Junkie
Ok, that's interesting. I can't think of anything in 3.X that works like that weapon. Can either of you?
Not off the top of my head.
It sounds like piercing damage, at the very least.
Ok, that's interesting. I can't think of anything in 3.X that works like that weapon. Can either of you?
Not off the top of my head.
It sounds like piercing damage, at the very least.
Let's do a +1 Str bonus and 1d4 attack for variety.
I don't know what to do about the natural weapon, really. The funny penetration bit is its schtick, but I agree that it runs counter to 3E principles. One thing that seems viable would be to let it get +Dex and +Str on the attack bonus or something. I just don't know.
While a drill has the same flavor in some sense, it's just not a good analogy mechanically. I unfortunatey don't like the harpoon either, since it leaves the critter stuck to the victim. Just thinking: what if we give it something like a duelist's precise strike (some extra damage) vs opponents in light or no armor and w/o shields? We can remove some restrictions if you like.
Let's do a +1 Str bonus and 1d4 attack for variety.
Something like this?
Penetrating Strike (Ex): The twisting motion of a ceratium's gore attack allows it to penetrate light armors, striking with extra force. A ceratium that hits a creature with no or light armor deals an extra +X hp of damage. The attack cannot penetrate medium or heavy armor and is easily deflected by a shield, so opponents using shields or medium or heavy armor do not take the extra damage when hit.
X could be +1d6 or +1d4 along the lines of the duelist or just +1x or 2xStr, as we like. Let's also see whether Cleon likes the idea at all.![]()