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Special Conversion Thread: Moldvay's Undead

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+5 natural?

The stealing and devouring children makes me think Hide and Move Silently would be good skill choices.

Stealthy and Weapon Focus?
 


Updated.

Flight manueverability?

Challenge Rating: 4?

Treasure: Standard?

Advancement: 6-13 HD (Large); 14-15 HD (Huge)? This follows the lamia's size progression.

A gelloudes is 7 feet tall and weighs x pounds.

Gelloudes speak Abyssal and Common?
 

Average manueverability. I'm on the fence between 4 and 5. They can destroy the day of a single target, but don't have much ability to affect multiple targets.
 

Let's go with CR 4. I see these as kind of heavy but not overly so, so maybe 250-300 lb. The rest sounds good.

For the 12-1/2 names listed in the flavor, let's say those are the secret names of the first gelloudes.
 

Let's go with CR 4. I see these as kind of heavy but not overly so, so maybe 250-300 lb. The rest sounds good.

For the 12-1/2 names listed in the flavor, let's say those are the secret names of the first gelloudes.

Sorry for being late to the party, looks like I've missed out on most of the Gelloudes fun.

I'd have given them foreclaws and hind talons as a full attack myself, like a Deinonychus without a bite.

They probably speak Common, so they can lure the innocent and foolish into their devouring clutches.
 

Languages sound good. The text on the original only has them making attacks with the foreclaws outside of a grapple, and I like it that way.
 

Languages sound good. The text on the original only has them making attacks with the foreclaws outside of a grapple, and I like it that way.

Eh? How do you get that.

The original text says "Gelloudes attack with hand claws (1-6 hp damage each) and foot talons (1-8 hp damage each)" and has "NO. OF ATTACKS: 4". To me, that clearly says the AD&D version has both two foreclaw attacks and two rear-talon attacks in a round.

There's obviously a conflict in the DAMAGE/ATTACK entry though, which appears to say its claws do 1d4 and talons 1d6, while the body text says 1d6 and 1d8.
 

I think the rake mechanic is a better fit here. 1e didn't really have such a mechanic, so had to list out all the attacks on the line.

Updated.

Do we want to increase the damage to 1d6/1d8?

Organization: Solitary, pair, or x (3–6). x="gang" like lamias?
 

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