Cleon
Legend
Yeah, we can probably omit that part.
So change it to:
Haste (Su): A quick zombie is continuously accelerated as if it was under a haste spell (caster level 12th). This effect can be temporarily neutralized by a slow spell. A quick zombie that is unable to use its haste power has the following changes to its stats:
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Slam +2 melee (1d8+1)
Full Attack: Slam +2 melee (1d8+1)
Saves: Fort +0, Ref +2, Will +3
Shouldn't this one be a template/template modification?
Hmm, I like that idea. We could do a Quick Zombie Wyvern as a sample creature. Just the thing for the bad-guy-of-the-week to dash around on.
How about doing both. We can work out the standard "Human Commoner" and use that to figure out the template.
I'm wondering whether we shouldn't reduce the NA to +2 like a standard zombie and double the bonus from the Haste effect to +2 on attack, Reflex saves and dodge. A +1 just doesn't have much "oomph", and it means a slow spell would have a significant effect on its stats, e.g.:
Hasty Quick Zombie
Speed: 60 ft. (12 squares)
Armor Class: 16 (+2 Dex, +2 dodge, +2 natural), touch 14, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Slam +4 melee (1d8+1)
Full Attack: Slam +4 melee (1d8+1)
Saves: Fort +0, Ref +4, Will +3
Slow Quick Zombie
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Slam +2 melee (1d8+1)
Full Attack: Slam +2 melee (1d8+1)
Saves: Fort +0, Ref +2, Will +3
What think you?